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[3.5] Giving players an even bigger reason to peek in the MM...
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<blockquote data-quote="Left-handed Hummingbird" data-source="post: 656642" data-attributes="member: 268"><p>Any change that makes the game more accessible and easier for casual gamers is an improvement IMHO.</p><p></p><p>True, some DMs may never deviate from the tactics written - which might lead to a poorer gaming experience from the players' perspective, but then - those people may never had had the energy, will or boldness to DM if they hadn't had these "training wheels" - or perhaps they would have used far worse tactics, which might also lead to poor gaming experiences.</p><p></p><p>Now, more people DMing means that it isn't as exclusive as it was before; there is no longer the same prerequisites as there were before, and thus perhaps a drop in gamer status - you don't have to be as 1337 with the books as you did before. But is that really a big problem? While the fact that you don't need to specialize and learn it the hard way may turn out more mediocre DMs on the short run, I think one of the the most important missions for WotC is to move D&D away from being firmly imbedded in "geek" (for a lack of a better word) territory and moving it into the mainstream.</p><p></p><p>Perhaps some are distraught that what was considered their precious property / ability is being turned into something everybody owns / is able to?</p><p></p><p>...Anyway there will always be an elite group of DMs, having more casual DMs won't change that fact.</p></blockquote><p></p>
[QUOTE="Left-handed Hummingbird, post: 656642, member: 268"] Any change that makes the game more accessible and easier for casual gamers is an improvement IMHO. True, some DMs may never deviate from the tactics written - which might lead to a poorer gaming experience from the players' perspective, but then - those people may never had had the energy, will or boldness to DM if they hadn't had these "training wheels" - or perhaps they would have used far worse tactics, which might also lead to poor gaming experiences. Now, more people DMing means that it isn't as exclusive as it was before; there is no longer the same prerequisites as there were before, and thus perhaps a drop in gamer status - you don't have to be as 1337 with the books as you did before. But is that really a big problem? While the fact that you don't need to specialize and learn it the hard way may turn out more mediocre DMs on the short run, I think one of the the most important missions for WotC is to move D&D away from being firmly imbedded in "geek" (for a lack of a better word) territory and moving it into the mainstream. Perhaps some are distraught that what was considered their precious property / ability is being turned into something everybody owns / is able to? ...Anyway there will always be an elite group of DMs, having more casual DMs won't change that fact. [/QUOTE]
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