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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Good 8th Level Wizard Spells?
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<blockquote data-quote="andargor" data-source="post: 1458281" data-attributes="member: 7231"><p>I'd like to present my short list of spells so far. Great suggestions all around!</p><p></p><ul> <li data-xf-list-type="ul"><em>Mind Blank</em>: Indeed, a must-have spell. If not for my wizard, for the fighter types in the party.<br /> </li> <li data-xf-list-type="ul"><em>Maze</em>: I am still put off by the Touch range of <em>Otto's</em>.<br /> </li> <li data-xf-list-type="ul"><em>Moment of Prescience</em>: Essential to avoid those "bad luck" rolls, or to ensure that important ranged touch attack hits home, or to avoid a grapple.<br /> </li> <li data-xf-list-type="ul"><em>Sunburst</em>: Long range, huge area of effect, possible blindness (Reflex save), dispels darkness, automatic 6d6 damage with no resistances, deadly vs undead. Great spell with Archmage <em>Mastery of Shaping</em>.<br /> </li> <li data-xf-list-type="ul"><em>Leech Field</em>: Small AoE, but great combat healing/damaging spell. A lot of mileage, since the healing/damage cap is only attained at 40th level.</li> </ul><p></p><p>The other suggestions were very good, but considering that at the next Archmage level, I will be choosing <em>Mastery of Elements</em>. Switch <em>Firebrand</em> or <em>Ilajam Fire</em> to Sonic, and they'll cut through most resistances, at the cost of 3 points of DC (because of the Elemental Savant <em>Elemental Focus</em> ability). And it remains a Reflex save, instead of a Fortitude save like <em>Horrid Wilting</em>.</p><p></p><p>Andargor</p></blockquote><p></p>
[QUOTE="andargor, post: 1458281, member: 7231"] I'd like to present my short list of spells so far. Great suggestions all around! [list] [*][i]Mind Blank[/i]: Indeed, a must-have spell. If not for my wizard, for the fighter types in the party. [*][i]Maze[/i]: I am still put off by the Touch range of [i]Otto's[/i]. [*][i]Moment of Prescience[/i]: Essential to avoid those "bad luck" rolls, or to ensure that important ranged touch attack hits home, or to avoid a grapple. [*][i]Sunburst[/i]: Long range, huge area of effect, possible blindness (Reflex save), dispels darkness, automatic 6d6 damage with no resistances, deadly vs undead. Great spell with Archmage [i]Mastery of Shaping[/i]. [*][i]Leech Field[/i]: Small AoE, but great combat healing/damaging spell. A lot of mileage, since the healing/damage cap is only attained at 40th level. [/list] The other suggestions were very good, but considering that at the next Archmage level, I will be choosing [i]Mastery of Elements[/i]. Switch [i]Firebrand[/i] or [i]Ilajam Fire[/i] to Sonic, and they'll cut through most resistances, at the cost of 3 points of DC (because of the Elemental Savant [i]Elemental Focus[/i] ability). And it remains a Reflex save, instead of a Fortitude save like [i]Horrid Wilting[/i]. Andargor [/QUOTE]
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[3.5] Good 8th Level Wizard Spells?
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