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3.5 Greyhawk - Against the Slavers (closed)
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<blockquote data-quote="Li Shenron" data-source="post: 1136471" data-attributes="member: 1465"><p>[CODE]</p><p></p><p>Name: Will "Mäelström" Delacroix</p><p>Race: Human , male</p><p>Alignment: Chaotic Good</p><p>Class: Sorcerer</p><p></p><p>Personal Description</p><p>Age: 28</p><p>Height: 168cm</p><p>Weight: 62kg</p><p>Details: Long fiery-red rastafari hair, short even beard, brown eyes, tanned skin,</p><p> red and green bodypaint, earrings, wears chainshirt under rogue-like</p><p> comfortable clothes and cloak</p><p></p><p>Racial Features</p><p>Size: medium</p><p>Base Speed: 30ft</p><p>Skills: +1 extra</p><p>Languages: Common</p><p>Favored class: any</p><p>Special: bonus feat</p><p></p><p>Base Abilities (32-point buy)</p><p>Strength 10 Intelligence 10</p><p>Dexterity 16 (18*) Wisdom 10</p><p>Constitution 14 Charisma 16+1**=17</p><p></p><p>* with Gloves of Dexterity</p><p>** level increase</p><p></p><p>LEVEL 6</p><p></p><p>Class Sorcerer 6</p><p></p><p>Str 10 0 Int 10 0</p><p>Dex 18 +4 Wis 10 0</p><p>Con 14 +2 Cha 17 +3</p><p></p><p>BAB +3</p><p>Attacks (melee) Spear +4 damage 1d8, crit 20/x3</p><p> Sickle +3 damage 1d6, crit 20/x2</p><p>Attacks (ranged)Spear +8 damage 1d8, crit 20/x3, 20ft</p><p> Light Crossbow +8 damage 1d8, crit 19-20/x2, 80ft</p><p>AC 19 (10 + 4armor +1nat + 3dex +1gloves), touch 14, flat-footed 15</p><p>ACP 0</p><p>ASF 10%</p><p>ST Fort +2 +2 = +4 +1cloak = +5</p><p> Refl +2 +4 = +6 +1cloak = +7</p><p> Will +5 +0 = +5 +1cloak = +6</p><p>Hp 4 + 5d4 (avg 12) + 12 (Con) = 28</p><p></p><p>Weapon prof. (all Simple Weapons)</p><p> Unarmed Strike, Gauntlet, Spiked Gauntlet</p><p> Dagger, Punching Dagger, Sickle</p><p> Light and Heavy Mace, Morningstar</p><p> Club, Quarterstaff</p><p> Shortspear, Spear, Longspear</p><p> Dart, Javelin, Sling</p><p> Light and Heavy Crossbow</p><p> </p><p>Armor prof. none</p><p></p><p>Feats: Silent Spell, Still Spell, Heighten Spell, Skill Focus (Bluff)</p><p></p><p>Skills: Climb 0 acp</p><p> Jump 0 acp</p><p> Swim 0 acp x2</p><p></p><p> Balance +4 acp</p><p> Escape Artist +4 acp</p><p> Hide +4 acp</p><p> Move Silently +4 acp</p><p> Ride +4</p><p> Use Rope +4</p><p></p><p> Concentration +2 9*</p><p></p><p> Appraise 0</p><p> Craft (0)</p><p> Decipher Script 0</p><p> Forgery 0</p><p> Search 0</p><p> Spellcraft 0 9*</p><p></p><p> Heal 0</p><p> Listen 0</p><p> Sense Motive 0</p><p> Spot 0</p><p> Survival 0</p><p></p><p> Bluff +3 9* +3 feat, +3 familiar</p><p> Diplomacy +3 +2 synergy</p><p> Disguise +3 +2 synergy (to act in character)</p><p> Gather Information +3</p><p> Intimidate +3 +2 synergy</p><p> Perform (+3)</p><p></p><p> *tot points spent = 27</p><p></p><p>Familiar: Snake (Tiny Viper)</p><p></p><p>Spells: 0th 6/day DC 13</p><p> 1st 6+1/day DC 14</p><p> 2nd 5+1/day DC 15</p><p> 3rd 3+1/day DC 16</p><p></p><p>Known: 0th Detect Magic, Disrupt Undead, Light, Mage Hand, Message,</p><p> Prestidigitation, Touch of Fatigue</p><p> 1st Charm Person, Expeditious Retreat, Magic Missile, Shield</p><p> 2nd Invisibility, Scorching Ray</p><p> 3rd Lightning Bolt</p><p></p><p>Languages: Common</p><p></p><p>Equipment: Mithral Chainshirt (1100gp)</p><p> Light Crossbow, Masterwork (335gp)</p><p> 30-Bolts Carrier (3gp)</p><p> Spear, Masterwork (302gp)</p><p> Sickle (6gp)</p><p></p><p>Magic eq.: Ring of Counterspell (4000gp), currently holding Magic Missile</p><p> Amulet of Natural Armor +1 (2000gp)</p><p> Cloak of Resistance +1 (1000gp)</p><p> Gloves of Dexterity +2 (4000gp)</p><p> </p><p>Class Tools: Spell Component Pouch (5gp)</p><p></p><p>Other Gear: Belt Pouch (1gp) + Trail Ration (3x0,5gp) + Soap (0,5gp)</p><p> Waterskin (1gp)</p><p> Explorer’s Outfit (na/10gp)</p><p></p><p>Other Expenses: Familiar summoning (100gp)</p><p></p><p>Money: 150gp</p><p></p><p>Background: Born to an honest family of modest artisans, Will's childhood</p><p> was scarred by witnessing the continual oppression, intimidation and </p><p>humiliation inflicted upon his family (as well as upon mostly all commoners of his </p><p>land) by tyrannical feudal lords, which eventually brought his mother to death </p><p>after long illness when Will was only 10 years old, followed few months later by </p><p>his father's death in prison (he was imprisoned two years before for having </p><p>tried to organize migration/escape for his family from the land without </p><p>permission). Will and his one-year younger sister Tera had to care for their lives </p><p>alone in a town structured in rigid castes (with them belonging obviously to the </p><p>lowest one), and although their freakishly red hair were everyday's occasion for </p><p>them to be scorned by everyone, this weird feature of them eventually saved </p><p>their lives by making them some kind of popular (to easily joke about). But with </p><p>age, Tara became too much an attractive young woman to become unnoticed </p><p>by the arrogant rulers of the land, and at the age of only 14 she was abducted </p><p>to become some baron's wife; what happened to her next remained unknown </p><p>by Will, who still hopes to find her alive and free. Alone in the world, Will turned </p><p>to an adventuring life, leaving the land with a wandering caravan of artists and </p><p>jugglers, and eventually tried to learn some prestidigitation tricks... only to </p><p>discover later that what he was doing was real untamed magic. During all the </p><p>years of adventuring, he gained his nickname "Mäelström" by the crew of the </p><p>Twisted Coral, a treasure-hunters ship with which he had travelled for a long </p><p>time, for his restless attitude and for being able and keen on blowing up things </p><p>when angered.</p><p></p><p>Personality: Make no mistake, Mäelström is a friendly person of good </p><p>heart and great courage, but at the same time he has a hot temper and a </p><p>terrible habit: he lies. Not for evil, not for gain, he just likes exercise his </p><p>fantasy and his very good skill in making it very realistic. Nothing makes him </p><p>more angry than tyranny, sopruse, dictatorship and every kind of way to </p><p>restrict people's freedom or make them suffer. He hates rules and laws when he </p><p>feels they are arbitrary or restrictive, and sometimes just because they are </p><p>laws, and when confronting such situations he may either burst in anger or </p><p>instead keep a quite appearance outside while scheming against it deep inside.</p><p></p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1136471, member: 1465"] [CODE] Name: Will "Mäelström" Delacroix Race: Human , male Alignment: Chaotic Good Class: Sorcerer Personal Description Age: 28 Height: 168cm Weight: 62kg Details: Long fiery-red rastafari hair, short even beard, brown eyes, tanned skin, red and green bodypaint, earrings, wears chainshirt under rogue-like comfortable clothes and cloak Racial Features Size: medium Base Speed: 30ft Skills: +1 extra Languages: Common Favored class: any Special: bonus feat Base Abilities (32-point buy) Strength 10 Intelligence 10 Dexterity 16 (18*) Wisdom 10 Constitution 14 Charisma 16+1**=17 * with Gloves of Dexterity ** level increase LEVEL 6 Class Sorcerer 6 Str 10 0 Int 10 0 Dex 18 +4 Wis 10 0 Con 14 +2 Cha 17 +3 BAB +3 Attacks (melee) Spear +4 damage 1d8, crit 20/x3 Sickle +3 damage 1d6, crit 20/x2 Attacks (ranged)Spear +8 damage 1d8, crit 20/x3, 20ft Light Crossbow +8 damage 1d8, crit 19-20/x2, 80ft AC 19 (10 + 4armor +1nat + 3dex +1gloves), touch 14, flat-footed 15 ACP 0 ASF 10% ST Fort +2 +2 = +4 +1cloak = +5 Refl +2 +4 = +6 +1cloak = +7 Will +5 +0 = +5 +1cloak = +6 Hp 4 + 5d4 (avg 12) + 12 (Con) = 28 Weapon prof. (all Simple Weapons) Unarmed Strike, Gauntlet, Spiked Gauntlet Dagger, Punching Dagger, Sickle Light and Heavy Mace, Morningstar Club, Quarterstaff Shortspear, Spear, Longspear Dart, Javelin, Sling Light and Heavy Crossbow Armor prof. none Feats: Silent Spell, Still Spell, Heighten Spell, Skill Focus (Bluff) Skills: Climb 0 acp Jump 0 acp Swim 0 acp x2 Balance +4 acp Escape Artist +4 acp Hide +4 acp Move Silently +4 acp Ride +4 Use Rope +4 Concentration +2 9* Appraise 0 Craft (0) Decipher Script 0 Forgery 0 Search 0 Spellcraft 0 9* Heal 0 Listen 0 Sense Motive 0 Spot 0 Survival 0 Bluff +3 9* +3 feat, +3 familiar Diplomacy +3 +2 synergy Disguise +3 +2 synergy (to act in character) Gather Information +3 Intimidate +3 +2 synergy Perform (+3) *tot points spent = 27 Familiar: Snake (Tiny Viper) Spells: 0th 6/day DC 13 1st 6+1/day DC 14 2nd 5+1/day DC 15 3rd 3+1/day DC 16 Known: 0th Detect Magic, Disrupt Undead, Light, Mage Hand, Message, Prestidigitation, Touch of Fatigue 1st Charm Person, Expeditious Retreat, Magic Missile, Shield 2nd Invisibility, Scorching Ray 3rd Lightning Bolt Languages: Common Equipment: Mithral Chainshirt (1100gp) Light Crossbow, Masterwork (335gp) 30-Bolts Carrier (3gp) Spear, Masterwork (302gp) Sickle (6gp) Magic eq.: Ring of Counterspell (4000gp), currently holding Magic Missile Amulet of Natural Armor +1 (2000gp) Cloak of Resistance +1 (1000gp) Gloves of Dexterity +2 (4000gp) Class Tools: Spell Component Pouch (5gp) Other Gear: Belt Pouch (1gp) + Trail Ration (3x0,5gp) + Soap (0,5gp) Waterskin (1gp) Explorer’s Outfit (na/10gp) Other Expenses: Familiar summoning (100gp) Money: 150gp Background: Born to an honest family of modest artisans, Will's childhood was scarred by witnessing the continual oppression, intimidation and humiliation inflicted upon his family (as well as upon mostly all commoners of his land) by tyrannical feudal lords, which eventually brought his mother to death after long illness when Will was only 10 years old, followed few months later by his father's death in prison (he was imprisoned two years before for having tried to organize migration/escape for his family from the land without permission). Will and his one-year younger sister Tera had to care for their lives alone in a town structured in rigid castes (with them belonging obviously to the lowest one), and although their freakishly red hair were everyday's occasion for them to be scorned by everyone, this weird feature of them eventually saved their lives by making them some kind of popular (to easily joke about). But with age, Tara became too much an attractive young woman to become unnoticed by the arrogant rulers of the land, and at the age of only 14 she was abducted to become some baron's wife; what happened to her next remained unknown by Will, who still hopes to find her alive and free. Alone in the world, Will turned to an adventuring life, leaving the land with a wandering caravan of artists and jugglers, and eventually tried to learn some prestidigitation tricks... only to discover later that what he was doing was real untamed magic. During all the years of adventuring, he gained his nickname "Mäelström" by the crew of the Twisted Coral, a treasure-hunters ship with which he had travelled for a long time, for his restless attitude and for being able and keen on blowing up things when angered. Personality: Make no mistake, Mäelström is a friendly person of good heart and great courage, but at the same time he has a hot temper and a terrible habit: he lies. Not for evil, not for gain, he just likes exercise his fantasy and his very good skill in making it very realistic. Nothing makes him more angry than tyranny, sopruse, dictatorship and every kind of way to restrict people's freedom or make them suffer. He hates rules and laws when he feels they are arbitrary or restrictive, and sometimes just because they are laws, and when confronting such situations he may either burst in anger or instead keep a quite appearance outside while scheming against it deep inside. [/CODE] [/QUOTE]
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3.5 Greyhawk - Against the Slavers (closed)
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