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3.5 Greyhawk Specialty Priests as Prestige Classes
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<blockquote data-quote="PoorPC" data-source="post: 6079673" data-attributes="member: 6701746"><p>We have been playing Greyhawk for some time now. My party missed the AD&D 2e specialty priests of Greyhawk, so i thought we could homebrew at least some of the major gods, with as many elements from the past as possible. </p><p> I cooked up around 20, far from perfect, i will be posting them on this thread. Looking forward for input as to make them more Greyhawk and more balanced. Can't seem to find the names for each type of priest, just found a few and concocted some on my own. Some classes are variants of prexisting ones, or heavy modifications. The fluff is from canonfire wiki or similar sources. Still confused about alignments of certain classes, proper skills and some other stuff. </p><p></p><p> Starting with Boccobites. Used some powers his specialty priests got, and combined it with Mystra's specialty priest class and the Mystic Theurge. Going for a cleric/mage. A character would have to be 3 Cleric/3 Mage to take up this class. Restricted weapons and armor as well as hit die for balance, but i would prefer more Greyhawkisness than anything else . I wanted him to be as in as AD&D 2e as possible. </p><p></p><p><u>ARCANOGRAPHER OF BOCCOB</u></p><p> Boccob teaches that magic is the most important force in the cosmos, and that balance between Law and Chaos, and between Good and Evil, should be preserved. Magic, according to Boccobite dogma, is an energy source of finite extant, and may eventually wane. Boccob promotes the research and creation of new spells and magical items, under the theory that this increases the amount of magic available to everyone. Boccob seems not to care whether he is worshiped or not. Nonetheless, he receives devotion from oracles, sages, and seers, and many wizards and archmages consider him their patron. He is known to every culture. Boccob’s clerics are usually neutral, though a small minority are chaotic neutral. Some are lawful neutral, neutral evil, or neutral good. The church does not actively encourage others to study magic, but neither does it discourage them; its primarily concern is balance. Boccob is honored with magical research and experimentation, with the burning of incense, the reading from books of arcane lore. Each creation of a new spell or magic item is celebrated (usually once a year, in the holiday known as Great Discovery). High-level followers of Boccob make pilgrimages to other planes of existence.</p><p>Prayers to Boccob utilize florid and elaborate language, signifying great erudition, labored formality, and a robust vocabulary. Arcanographers are also called Arcanologists and Arcanists.</p><p></p><p>Hit Die: d4.</p><p></p><p><u>Requirements</u></p><p></p><p>To qualify to become an Arcanographer of Boccob, a character must fulfill all the following criteria. Abilities: Int 14, Wis 12.</p><p>Alignment: Any Neutral combination.</p><p>Skills: Knowledge (Arcana) +7, Knowledge (Religion) +7, Spellcraft +7.</p><p>Spells: Ability to cast 2nd-level divine spells and 2nd level arcane spells.</p><p>Patron Deity: Boccob</p><p></p><p><u>Class Skills</u></p><p>The Arcanographer’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana, religion) (Int), Profession (Wis), Scry (Int), Sense Motive (Wis), Speak Language, and Spellcraft (Int).</p><p></p><p>Skill Points at Each Level: 2 + Int modifier.</p><p></p><p><u>Class Features</u></p><p></p><p>[TABLE="class: right"] [TR] [/TR] [TR] [/TR] [TR] [/TR] [TR] [TD="align: center"]</p><p>[/TD] [/TR] [TR] [TD="align: center"][TABLE="class: right"] [TR] [TD]Level[/TD] [TD]Base</p><p>Attack</p><p>Bonus[/TD] [TD]Fort</p><p>Save[/TD] [TD]Ref</p><p>Save[/TD] [TD]Will</p><p>Save[/TD] [TD="align: left"]Spells per Day[/TD] [/TR] [TR] [TD="align: center"]1st[/TD] [TD="align: center"]+0[/TD] [TD="align: center"]+0[/TD] [TD="align: center"]+0[/TD] [TD="align: center"]+2[/TD] [TD]+1 level of existing arcane spellcasting class/ </p><p>+1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]2nd[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+0[/TD] [TD="align: center"]+0[/TD] [TD="align: center"]+3[/TD] [TD]+1 level of existing arcane spellcasting class/</p><p>+1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]3rd[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+3[/TD] [TD]+1 level of existing arcane spellcasting class/</p><p>+1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]4th[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+4[/TD] [TD]+1 level of existing arcane spellcasting class/</p><p>+1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]5th[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+4[/TD] [TD]+1 level of existing arcane spellcasting class/</p><p>+1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]6th[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+5[/TD] [TD]+1 level of existing arcane spellcasting class/</p><p>+1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]7th[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+5[/TD] [TD]+1 level of existing arcane spellcasting class/</p><p>+1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]8th[/TD] [TD="align: center"]+4[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+6[/TD] [TD]+1 level of existing arcane spellcasting class/</p><p>+1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]9th[/TD] [TD="align: center"]+4[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+6[/TD] [TD]+1 level of existing arcane spellcasting class/</p><p>+1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]10th[/TD] [TD="align: center"]+5[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+7[/TD] [TD]+1 level of existing arcane spellcasting class/</p><p>+1 level of existing divine spellcasting class[/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [/TR] [TR] [/TR] [TR] [/TR] [TR] [/TR] [TR] [/TR] [TR] [TD="align: center"]</p><p>[/TD] [/TR] [/TABLE] Special (Could not add them to the above box, sorry)</p><p>1st; Boccob’s Ward, Magic Flow</p><p>2nd; The Third Eye </p><p>3rd; Boccob’s Lingering Touch </p><p>4th; Diviner</p><p>5th; Spellbreaker</p><p>6th; Swift Caster </p><p>7th; Commune</p><p>8th; Air Walk</p><p>9th; Crafting Genius</p><p>10th; Boccob’s Greater Ward</p><p></p><p>All the following are class features of the Arcanographer prestige class.</p><p><u>Weapon and Armor Proficiency:</u> Arcanographers gain no proficiency in weapons or armor, except in the club, dagger, and quarterstaff. If they are forced to use weapons other than those listed above, they take a -8 penalty on attack rolls, double the penalty of no being proficient with a weapon, due to the fact it is against their religion to do so. They may never wear armor, or use shields.</p><p><u>Spells per Day/Spells Known:</u> When a new arcanographer level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of arcanographer to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a arcanographer, he must decide to which class he adds each level of arcanographer for the purpose of determining spells per day.</p><p><u>Boccob’s Ward (Su):</u> Arcanographers have a +1 resistance bonus to their saving throws per 3 levels, rounded down, against any sort of magic. A 10th level Arcanographer would have +3 bonus against magic.</p><p><u>Magic Flow (Su):</u> Arcanographers function normally in both dead magic and wild magic areas.</p><p><u>The Third Eye (Sp):</u> Arcanographers can now cast either Detect Magic or Read Magic 1/day per Arcanographer level as a spell-like ability.</p><p><u>Boccob’’’s Lingering Touch (Sp):</u> Arcanographers can now cast either Magic Aura 1/day per Arcanographer level as a spell-like ability.</p><p><u>Aura (Ex):</u> An Arcanographer of Boccob does not have a particularly powerful aura.</p><p><u>Alignment Spells:</u>An Arcanographer of Boccob can’t cast spells that are diametrically opposed to his alignment.</p><p><u>Turn or Rebuke Undead (Su):</u> An Arcanographer of Boccob cannot Turn or Rebuke Undead.</p><p><u>Deity, Domains, and Domain Spells:</u> Boccob offers the following domains to his priests; Illusion, Knowledge, Portal, Magic, Rune, Spell, Trickery, Mind, Oracle.</p><p><u>Diviner (Ex):</u> The Arcanographers casts divination spells at +2 caster level.</p><p><u>Spellbreaker (Su):</u> The Arcanographer can channel stored spell energy into Dispel Magic spells that he did not prepare ahead of time. The Arcanographer can “lose” any prepared spell that is not a domain spell in order to cast any Dispel Magic spell of the same spell level or lower (a Dispel spell is any spell that dispels magic).</p><p><u>Swift Caster (Su):</u> The Arcanographer can now cast spells at reduced casting times. Spells with a casting time of 1 round can be cast as 1 standard action spells.</p><p><u>Commune (Sp):</u> Arcanographers can now cast Commune once per day as a spell-like ability.</p><p><u>Air Walk (Sp):</u> Arcanographers can now cast Air Walk once per day as a spell-like ability.</p><p><u>Crafting Genius (Ex):</u> Arcanographers can now construct any magical item at reduced cost. Roll 1d6 x 10% to see how much the item total cost is reduced.</p><p><u>Boccob’s Greater Ward (Su):</u> Arcanographers </p><p>are now immune to the effects of any three specific spells. They are only given only one chance to pick their spells. This immunity will be permanent and not reversible.</p><p><u></u></p><p><u>EX-ARCANOGRAPHERS </u></p><p>A Arcanographer of Boccob who destroys unique magic when he could preserve it, or willingly fails to strive for balance between Law and Chaos, Good and Evil, loses access to her spellcasting abilities and all Arcanographer class features except weapon and armor proficiencies. She regains her lost abilities and advancement potential if she atones for her actions (see the atonement spell on page 201 of the Player’s Handbook).</p></blockquote><p></p>
[QUOTE="PoorPC, post: 6079673, member: 6701746"] We have been playing Greyhawk for some time now. My party missed the AD&D 2e specialty priests of Greyhawk, so i thought we could homebrew at least some of the major gods, with as many elements from the past as possible. I cooked up around 20, far from perfect, i will be posting them on this thread. Looking forward for input as to make them more Greyhawk and more balanced. Can't seem to find the names for each type of priest, just found a few and concocted some on my own. Some classes are variants of prexisting ones, or heavy modifications. The fluff is from canonfire wiki or similar sources. Still confused about alignments of certain classes, proper skills and some other stuff. Starting with Boccobites. Used some powers his specialty priests got, and combined it with Mystra's specialty priest class and the Mystic Theurge. Going for a cleric/mage. A character would have to be 3 Cleric/3 Mage to take up this class. Restricted weapons and armor as well as hit die for balance, but i would prefer more Greyhawkisness than anything else . I wanted him to be as in as AD&D 2e as possible. [U]ARCANOGRAPHER OF BOCCOB[/U] Boccob teaches that magic is the most important force in the cosmos, and that balance between Law and Chaos, and between Good and Evil, should be preserved. Magic, according to Boccobite dogma, is an energy source of finite extant, and may eventually wane. Boccob promotes the research and creation of new spells and magical items, under the theory that this increases the amount of magic available to everyone. Boccob seems not to care whether he is worshiped or not. Nonetheless, he receives devotion from oracles, sages, and seers, and many wizards and archmages consider him their patron. He is known to every culture. Boccob’s clerics are usually neutral, though a small minority are chaotic neutral. Some are lawful neutral, neutral evil, or neutral good. The church does not actively encourage others to study magic, but neither does it discourage them; its primarily concern is balance. Boccob is honored with magical research and experimentation, with the burning of incense, the reading from books of arcane lore. Each creation of a new spell or magic item is celebrated (usually once a year, in the holiday known as Great Discovery). High-level followers of Boccob make pilgrimages to other planes of existence. Prayers to Boccob utilize florid and elaborate language, signifying great erudition, labored formality, and a robust vocabulary. Arcanographers are also called Arcanologists and Arcanists. Hit Die: d4. [U]Requirements[/U] To qualify to become an Arcanographer of Boccob, a character must fulfill all the following criteria. Abilities: Int 14, Wis 12. Alignment: Any Neutral combination. Skills: Knowledge (Arcana) +7, Knowledge (Religion) +7, Spellcraft +7. Spells: Ability to cast 2nd-level divine spells and 2nd level arcane spells. Patron Deity: Boccob [U]Class Skills[/U] The Arcanographer’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana, religion) (Int), Profession (Wis), Scry (Int), Sense Motive (Wis), Speak Language, and Spellcraft (Int). Skill Points at Each Level: 2 + Int modifier. [U]Class Features[/U] [TABLE="class: right"] [TR] [/TR] [TR] [/TR] [TR] [/TR] [TR] [TD="align: center"] [/TD] [/TR] [TR] [TD="align: center"][TABLE="class: right"] [TR] [TD]Level[/TD] [TD]Base Attack Bonus[/TD] [TD]Fort Save[/TD] [TD]Ref Save[/TD] [TD]Will Save[/TD] [TD="align: left"]Spells per Day[/TD] [/TR] [TR] [TD="align: center"]1st[/TD] [TD="align: center"]+0[/TD] [TD="align: center"]+0[/TD] [TD="align: center"]+0[/TD] [TD="align: center"]+2[/TD] [TD]+1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]2nd[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+0[/TD] [TD="align: center"]+0[/TD] [TD="align: center"]+3[/TD] [TD]+1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]3rd[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+3[/TD] [TD]+1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]4th[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+4[/TD] [TD]+1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]5th[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+1[/TD] [TD="align: center"]+4[/TD] [TD]+1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]6th[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+5[/TD] [TD]+1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]7th[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+5[/TD] [TD]+1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]8th[/TD] [TD="align: center"]+4[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+2[/TD] [TD="align: center"]+6[/TD] [TD]+1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]9th[/TD] [TD="align: center"]+4[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+6[/TD] [TD]+1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class[/TD] [/TR] [TR] [TD="align: center"]10th[/TD] [TD="align: center"]+5[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+3[/TD] [TD="align: center"]+7[/TD] [TD]+1 level of existing arcane spellcasting class/ +1 level of existing divine spellcasting class[/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [/TR] [TR] [/TR] [TR] [/TR] [TR] [/TR] [TR] [/TR] [TR] [TD="align: center"] [/TD] [/TR] [/TABLE] Special (Could not add them to the above box, sorry) 1st; Boccob’s Ward, Magic Flow 2nd; The Third Eye 3rd; Boccob’s Lingering Touch 4th; Diviner 5th; Spellbreaker 6th; Swift Caster 7th; Commune 8th; Air Walk 9th; Crafting Genius 10th; Boccob’s Greater Ward All the following are class features of the Arcanographer prestige class. [U]Weapon and Armor Proficiency:[/U] Arcanographers gain no proficiency in weapons or armor, except in the club, dagger, and quarterstaff. If they are forced to use weapons other than those listed above, they take a -8 penalty on attack rolls, double the penalty of no being proficient with a weapon, due to the fact it is against their religion to do so. They may never wear armor, or use shields. [U]Spells per Day/Spells Known:[/U] When a new arcanographer level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of arcanographer to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a arcanographer, he must decide to which class he adds each level of arcanographer for the purpose of determining spells per day. [U]Boccob’s Ward (Su):[/U] Arcanographers have a +1 resistance bonus to their saving throws per 3 levels, rounded down, against any sort of magic. A 10th level Arcanographer would have +3 bonus against magic. [U]Magic Flow (Su):[/U] Arcanographers function normally in both dead magic and wild magic areas. [U]The Third Eye (Sp):[/U] Arcanographers can now cast either Detect Magic or Read Magic 1/day per Arcanographer level as a spell-like ability. [U]Boccob’’’s Lingering Touch (Sp):[/U] Arcanographers can now cast either Magic Aura 1/day per Arcanographer level as a spell-like ability. [U]Aura (Ex):[/U] An Arcanographer of Boccob does not have a particularly powerful aura. [U]Alignment Spells:[/U]An Arcanographer of Boccob can’t cast spells that are diametrically opposed to his alignment. [U]Turn or Rebuke Undead (Su):[/U] An Arcanographer of Boccob cannot Turn or Rebuke Undead. [U]Deity, Domains, and Domain Spells:[/U] Boccob offers the following domains to his priests; Illusion, Knowledge, Portal, Magic, Rune, Spell, Trickery, Mind, Oracle. [U]Diviner (Ex):[/U] The Arcanographers casts divination spells at +2 caster level. [U]Spellbreaker (Su):[/U] The Arcanographer can channel stored spell energy into Dispel Magic spells that he did not prepare ahead of time. The Arcanographer can “lose” any prepared spell that is not a domain spell in order to cast any Dispel Magic spell of the same spell level or lower (a Dispel spell is any spell that dispels magic). [U]Swift Caster (Su):[/U] The Arcanographer can now cast spells at reduced casting times. Spells with a casting time of 1 round can be cast as 1 standard action spells. [U]Commune (Sp):[/U] Arcanographers can now cast Commune once per day as a spell-like ability. [U]Air Walk (Sp):[/U] Arcanographers can now cast Air Walk once per day as a spell-like ability. [U]Crafting Genius (Ex):[/U] Arcanographers can now construct any magical item at reduced cost. Roll 1d6 x 10% to see how much the item total cost is reduced. [U]Boccob’s Greater Ward (Su):[/U] Arcanographers are now immune to the effects of any three specific spells. They are only given only one chance to pick their spells. This immunity will be permanent and not reversible. [U] EX-ARCANOGRAPHERS [/U] A Arcanographer of Boccob who destroys unique magic when he could preserve it, or willingly fails to strive for balance between Law and Chaos, Good and Evil, loses access to her spellcasting abilities and all Arcanographer class features except weapon and armor proficiencies. She regains her lost abilities and advancement potential if she atones for her actions (see the atonement spell on page 201 of the Player’s Handbook). [/QUOTE]
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3.5 Greyhawk Specialty Priests as Prestige Classes
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