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3.5 Helmets???
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<blockquote data-quote="Zaruthustran" data-source="post: 1023028" data-attributes="member: 1457"><p>I just consider the appropriate helm to be worn with the appropriate armor, and use the core rules (no special rules for helms). </p><p></p><p>But sure, I can suggest house rules:</p><p></p><p><strong>Great helm</strong> (any helm with just a narrow viewing slit and breath holes)</p><p>Penalties: -10 to Listen, Spot, and Climb checks. -5 on Search checks. -4 on Sense Motive, Balance, Swim, and Jump checks. (these penalties do not stack with normal armor check penalties). You might also consider giving the wearer's targets the benefits of 20% concealment, unless the wearer is proficient in heavy armor.</p><p>Benefits: +10 circumstance bonus to AC vs. any attack that specifically relies on harming the head, such as a Mind Flayer's brain extraction. Big bonus to avoiding Gaze attacks. Immune to attacks from saps.</p><p></p><p><strong>Closed face helm</strong> (any helm with significant face coverage, but less than a great helm's coverage; most barbutes, burgonets, greek corinthians, and open helms with face bars/"SCA helms")</p><p>Penalties: -4 on Listen, Spot, and Climb checks, -2 on Balance, Search, Jump, and Swim checks. (these penalties do not stack with normal armor check penalties).</p><p>Benefits: +6 circumstance bonus to AC vs. any attack that specifically relies on harming the head, such as a Mind Flayer's brain extraction. Small bonus to avoiding Gaze attacks. Immune to attacks from saps.</p><p></p><p><strong>Open face helm</strong> (any helm that covers the crown and back of the head; some viking helms, roman centurian helms, open faced spangenhelms, any helm above with a visor in the raised position)</p><p>Penalties: -2 on Listen checks, -1 on Spot, Balance, Climb, Swim, and Jump checks. (these penalties do not stack with normal armor check penalties).</p><p>Benefits: +2 circumstance bonus to AC vs. any attack that specifically relies on harming the head, such as a Mind Flayer's brain extraction. +10 AC to attacks from saps.</p><p></p><p><strong>Cap</strong> (any helm that covers the crown and little else; a Norman helm)</p><p>Penalties: -1 to Balance, Climb, Swim, Jump. (these penalties do not stack with normal armor check penalties). </p><p>Benefits: +2 AC to attacks from saps. Possibly a +1 circumstance bonus to AC for any attack specifically affecting the head and originating from above the wearer.</p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 1023028, member: 1457"] I just consider the appropriate helm to be worn with the appropriate armor, and use the core rules (no special rules for helms). But sure, I can suggest house rules: [b]Great helm[/b] (any helm with just a narrow viewing slit and breath holes) Penalties: -10 to Listen, Spot, and Climb checks. -5 on Search checks. -4 on Sense Motive, Balance, Swim, and Jump checks. (these penalties do not stack with normal armor check penalties). You might also consider giving the wearer's targets the benefits of 20% concealment, unless the wearer is proficient in heavy armor. Benefits: +10 circumstance bonus to AC vs. any attack that specifically relies on harming the head, such as a Mind Flayer's brain extraction. Big bonus to avoiding Gaze attacks. Immune to attacks from saps. [b]Closed face helm[/b] (any helm with significant face coverage, but less than a great helm's coverage; most barbutes, burgonets, greek corinthians, and open helms with face bars/"SCA helms") Penalties: -4 on Listen, Spot, and Climb checks, -2 on Balance, Search, Jump, and Swim checks. (these penalties do not stack with normal armor check penalties). Benefits: +6 circumstance bonus to AC vs. any attack that specifically relies on harming the head, such as a Mind Flayer's brain extraction. Small bonus to avoiding Gaze attacks. Immune to attacks from saps. [b]Open face helm[/b] (any helm that covers the crown and back of the head; some viking helms, roman centurian helms, open faced spangenhelms, any helm above with a visor in the raised position) Penalties: -2 on Listen checks, -1 on Spot, Balance, Climb, Swim, and Jump checks. (these penalties do not stack with normal armor check penalties). Benefits: +2 circumstance bonus to AC vs. any attack that specifically relies on harming the head, such as a Mind Flayer's brain extraction. +10 AC to attacks from saps. [b]Cap[/b] (any helm that covers the crown and little else; a Norman helm) Penalties: -1 to Balance, Climb, Swim, Jump. (these penalties do not stack with normal armor check penalties). Benefits: +2 AC to attacks from saps. Possibly a +1 circumstance bonus to AC for any attack specifically affecting the head and originating from above the wearer. -z [/QUOTE]
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