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[3.5] Help needed with magical items pricing
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<blockquote data-quote="bigbaddragon" data-source="post: 5879949" data-attributes="member: 53881"><p>Hi,</p><p></p><p>I haven't played 3.5 in quite a while and got a little rusty with rules interpretation. The problem I'm having is this:</p><p></p><p>How would you price a magic item that gives +2 natural armor bonus, +2 wisdom bonus and +2 resistance bonus to saves?</p><p></p><p>As far as I remember the rules you add the first enchantment at normal price and then every following enchantment that is added to the same item costs 150% of it's original price. So it would turn out to be something like:</p><p></p><p>+2 natural armor 8k</p><p>+2 saves 4k x 1.5=6k</p><p>+2 wisdom 4k x 1.5=6k</p><p>----------------------------</p><p> 20k</p><p></p><p>But then there are rules in Magic Item Compendium on page 234 about adding and improving common item effects that confuse me a bit, mostly because it sounds too cheap.</p><p></p><p>So, what do you make out of all of this?</p></blockquote><p></p>
[QUOTE="bigbaddragon, post: 5879949, member: 53881"] Hi, I haven't played 3.5 in quite a while and got a little rusty with rules interpretation. The problem I'm having is this: How would you price a magic item that gives +2 natural armor bonus, +2 wisdom bonus and +2 resistance bonus to saves? As far as I remember the rules you add the first enchantment at normal price and then every following enchantment that is added to the same item costs 150% of it's original price. So it would turn out to be something like: +2 natural armor 8k +2 saves 4k x 1.5=6k +2 wisdom 4k x 1.5=6k ---------------------------- 20k But then there are rules in Magic Item Compendium on page 234 about adding and improving common item effects that confuse me a bit, mostly because it sounds too cheap. So, what do you make out of all of this? [/QUOTE]
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[3.5] Help needed with magical items pricing
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