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<blockquote data-quote="Takhisis" data-source="post: 5329916" data-attributes="member: 89689"><p>Espcially with a Druid in the party. While I myself am guilty of sometimes taking "sup-par" classes like True Necromancer(though it was a fixed version which gets 9ths on both sides via making it advance both the arcane and divine side at every level.) and Pale Master, I tend to be equal parts optimizer and RPer because while first and foremost I have a character concept, I secondly want to have fun and if I'm substantially weaker then the rest of the party, I'm frankly not having fun.(Though I can handle being somewhat weaker if the character in question has a cool concept.) In your case, however, the party is already horridly unbalanced since you have a tier 1 class in your druid and a very low tier class in your ninja. Thus, if you decide to take a lower-tier class(which to me is anything lower then tier 3.) at higher levels the campaign will eventually start to become a one man show where the druid outshines all the other party members, and relegates the rest of you to being a supporting cast rather then part of the heroic team.</p><p></p><p>If you like being supporting cast, go ahead. Do what you want, but if you want to remain relevant at higher levels then you may want to consider a fullcaster who can melee well such as my aforementioned Dread Necromancer or some other "gishy" class like maybe a PsyWar. TOB classes like the warblade or crusader also work for this.</p><p></p><p>Lastly, a class I should have mentioned earlier but forgot about completely is the Binder. The Binder is a great class with awesome versatility via it's vestiges, and many of those vestiges are especially nice for a melee character. I am extremely unfamiliar with this class so I don't know what vestiges to recommend or anything like that, but I know there are quite a few which give nice melee bonuses ranging from weapon proficiencies, stat boosts ect.. A Binder can also fill other rolls beyond the melee fighter with it's vestiges. Some of them have scout-ish/rogue-ish powers, and while you won't really need them with a ninja they are still nice to have. Others can let you be the party face, and since binders like to have high charisma you can fill the "party talker" roll just as well as you can the melee fighter with a binder and having a druid and ninja on your team means that you are likely to be better at being a party face then either of them. Some of the vestiges also give you stuff that can make you a spellcaster of sorts. One extremely powerful one gives you some summon powers which are enough to push a binder from it's normal tier of 3 to tier 2, though not all DMs allow that vestige from what I have heard.</p><p></p><p>Oh, and if you want even more variety, there are lots of vestiges online. Some of those are also tier 2 level, so again, your DM may not be cool with some of it. However, chances are if he allows a druid, some powerful vestiges should be fine by him as well.</p></blockquote><p></p>
[QUOTE="Takhisis, post: 5329916, member: 89689"] Espcially with a Druid in the party. While I myself am guilty of sometimes taking "sup-par" classes like True Necromancer(though it was a fixed version which gets 9ths on both sides via making it advance both the arcane and divine side at every level.) and Pale Master, I tend to be equal parts optimizer and RPer because while first and foremost I have a character concept, I secondly want to have fun and if I'm substantially weaker then the rest of the party, I'm frankly not having fun.(Though I can handle being somewhat weaker if the character in question has a cool concept.) In your case, however, the party is already horridly unbalanced since you have a tier 1 class in your druid and a very low tier class in your ninja. Thus, if you decide to take a lower-tier class(which to me is anything lower then tier 3.) at higher levels the campaign will eventually start to become a one man show where the druid outshines all the other party members, and relegates the rest of you to being a supporting cast rather then part of the heroic team. If you like being supporting cast, go ahead. Do what you want, but if you want to remain relevant at higher levels then you may want to consider a fullcaster who can melee well such as my aforementioned Dread Necromancer or some other "gishy" class like maybe a PsyWar. TOB classes like the warblade or crusader also work for this. Lastly, a class I should have mentioned earlier but forgot about completely is the Binder. The Binder is a great class with awesome versatility via it's vestiges, and many of those vestiges are especially nice for a melee character. I am extremely unfamiliar with this class so I don't know what vestiges to recommend or anything like that, but I know there are quite a few which give nice melee bonuses ranging from weapon proficiencies, stat boosts ect.. A Binder can also fill other rolls beyond the melee fighter with it's vestiges. Some of them have scout-ish/rogue-ish powers, and while you won't really need them with a ninja they are still nice to have. Others can let you be the party face, and since binders like to have high charisma you can fill the "party talker" roll just as well as you can the melee fighter with a binder and having a druid and ninja on your team means that you are likely to be better at being a party face then either of them. Some of the vestiges also give you stuff that can make you a spellcaster of sorts. One extremely powerful one gives you some summon powers which are enough to push a binder from it's normal tier of 3 to tier 2, though not all DMs allow that vestige from what I have heard. Oh, and if you want even more variety, there are lots of vestiges online. Some of those are also tier 2 level, so again, your DM may not be cool with some of it. However, chances are if he allows a druid, some powerful vestiges should be fine by him as well. [/QUOTE]
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