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(3.5)Hexblade or perhaps another character?
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<blockquote data-quote="krupintupple" data-source="post: 5337173" data-attributes="member: 58300"><p>hey, thanks for checking out the hexblade's fix i posted at my blog; it's really nice to try to breathe some new life into what i think is a fairly underused (underpowered) class. however, i note you're looking at curse of distraction. my advice? don't. it's pretty neat on paper, but once you realize that most dedicated casters can easily make the required DC, it gets a lot of the steam taken out of it. </p><p></p><p>my advice? Curse of Paranoia. it's great if you've got a blasty friend, or a mind-smasher in the group, who need specific saves lessened in order to have their hits land. for example: curse of paranoia plus the dark companion could mean a -6 to a foe's reflex saves, all but ensuring that someone's going to flub when it comes to avoiding your friendly allied mages' fireball. i saw a really well played hexblade who our casters and blasters soon came to absolutely love for his ability to knock our enemies' saves down by -8!</p><p></p><p>also, why not paladin AND hexblade, really getting the most out of that massive charisma? maybe something like paladin 2/hexblade 2/bone knight 4/divine crusader 1/bone knight 6? because they're from different sources, "the Cha to saves" of divine protection AND arcane resistance basically means that you're going to be making all but the most impossible saves around.</p><p></p><p>just something to think about.</p></blockquote><p></p>
[QUOTE="krupintupple, post: 5337173, member: 58300"] hey, thanks for checking out the hexblade's fix i posted at my blog; it's really nice to try to breathe some new life into what i think is a fairly underused (underpowered) class. however, i note you're looking at curse of distraction. my advice? don't. it's pretty neat on paper, but once you realize that most dedicated casters can easily make the required DC, it gets a lot of the steam taken out of it. my advice? Curse of Paranoia. it's great if you've got a blasty friend, or a mind-smasher in the group, who need specific saves lessened in order to have their hits land. for example: curse of paranoia plus the dark companion could mean a -6 to a foe's reflex saves, all but ensuring that someone's going to flub when it comes to avoiding your friendly allied mages' fireball. i saw a really well played hexblade who our casters and blasters soon came to absolutely love for his ability to knock our enemies' saves down by -8! also, why not paladin AND hexblade, really getting the most out of that massive charisma? maybe something like paladin 2/hexblade 2/bone knight 4/divine crusader 1/bone knight 6? because they're from different sources, "the Cha to saves" of divine protection AND arcane resistance basically means that you're going to be making all but the most impossible saves around. just something to think about. [/QUOTE]
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