Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 - how many spell like abilities do you use with a creature
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Empirate" data-source="post: 5591852" data-attributes="member: 78958"><p>Usually, monster SLAs fall in three categories:</p><p></p><p>1. Defining ability. The monster wouldn't be the same without it. These abilities will often be the reason why you're using the monster in the first place. In other cases, these abilities are part and parcel of what the monster can do, or are just that iconic, anyway. Definitely use these abilities (or at least keep them in mind) if you use the monster, else it just won't feel 'right'!</p><p></p><p>Examples: Aboleth's various illusions; Treant's Animate Trees; Efreeti's Grant Wish; Night Hag's Etherealness; Duergar's Enlarge and Invisibility; Kraken's Control Weather and Control Winds; Annis Hag's Disguise Self etc.</p><p></p><p></p><p>2. Just-a-whole-bunch-of-stuff: many many SLAs, often usable more than 1/day, or even at will. These abilities give the monsters that possess them lots and lots of extra options, none of which can be said to be 'typical' of the monster in question. Taken together, though, they provide quite a bit of versatility and tactical flexibility. Some may buff the monster and its allies, some may provide an escape route, some are purely offensive and so on. This basically makes the monster feel like a secondary (or in some cases even primary) caster. You will very likely use some, but never all SLAs of this kind of monster.</p><p></p><p>Examples: Many Outsiders, especially Devils, Demons, and Angels, but also stuff like Inevitables, or the Barghest and Couatl; Green Hag; Half-Celestial/Half-Fiend creatures; most Genies; Lamia; many Fey; Ogre Mage; Nightshades etc.</p><p></p><p>3. Purely fluff abilities: some monsters have SLAs that are pure fluff and don't really do much to make them more powerful. In many cases, these SLAs are only usable a very limited number of times/day. Using these in combat is often a waste of an action - but on the other hand, they just might come in handy from time to time. Mostly, they're used to establish the creature's identity in non-critical situations, and for roleplaying or occasional utility.</p><p>Note that these SLAs might actually be the reason why your Conjurer or Druid summons these things. As I said, they're handy. Just not that good in a fight.</p><p></p><p>Examples: Stone Giant Elder's Stone Shape etc.; Aasimar's Light; Drow's Darkness etc.; Unicorn's Cures; Lantern and Hound Archon's Continual Flame etc.; Red Dragon's Locate Object; Formian Worker's Cure Serious and Make Whole; all creatures with a Detect XYZ ability.</p><p></p><p></p><p></p><p>Note that the separation of (Sp) abilities from (Ex) and (Su) abilities is completely arbitrary if you apply the categories I formed above.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5591852, member: 78958"] Usually, monster SLAs fall in three categories: 1. Defining ability. The monster wouldn't be the same without it. These abilities will often be the reason why you're using the monster in the first place. In other cases, these abilities are part and parcel of what the monster can do, or are just that iconic, anyway. Definitely use these abilities (or at least keep them in mind) if you use the monster, else it just won't feel 'right'! Examples: Aboleth's various illusions; Treant's Animate Trees; Efreeti's Grant Wish; Night Hag's Etherealness; Duergar's Enlarge and Invisibility; Kraken's Control Weather and Control Winds; Annis Hag's Disguise Self etc. 2. Just-a-whole-bunch-of-stuff: many many SLAs, often usable more than 1/day, or even at will. These abilities give the monsters that possess them lots and lots of extra options, none of which can be said to be 'typical' of the monster in question. Taken together, though, they provide quite a bit of versatility and tactical flexibility. Some may buff the monster and its allies, some may provide an escape route, some are purely offensive and so on. This basically makes the monster feel like a secondary (or in some cases even primary) caster. You will very likely use some, but never all SLAs of this kind of monster. Examples: Many Outsiders, especially Devils, Demons, and Angels, but also stuff like Inevitables, or the Barghest and Couatl; Green Hag; Half-Celestial/Half-Fiend creatures; most Genies; Lamia; many Fey; Ogre Mage; Nightshades etc. 3. Purely fluff abilities: some monsters have SLAs that are pure fluff and don't really do much to make them more powerful. In many cases, these SLAs are only usable a very limited number of times/day. Using these in combat is often a waste of an action - but on the other hand, they just might come in handy from time to time. Mostly, they're used to establish the creature's identity in non-critical situations, and for roleplaying or occasional utility. Note that these SLAs might actually be the reason why your Conjurer or Druid summons these things. As I said, they're handy. Just not that good in a fight. Examples: Stone Giant Elder's Stone Shape etc.; Aasimar's Light; Drow's Darkness etc.; Unicorn's Cures; Lantern and Hound Archon's Continual Flame etc.; Red Dragon's Locate Object; Formian Worker's Cure Serious and Make Whole; all creatures with a Detect XYZ ability. Note that the separation of (Sp) abilities from (Ex) and (Su) abilities is completely arbitrary if you apply the categories I formed above. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 - how many spell like abilities do you use with a creature
Top