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3.5 HR – Codex Gigas
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<blockquote data-quote="nonsi256" data-source="post: 5006430" data-attributes="member: 86164"><p style="text-align: left">Sure, but then you’d be forfeiting Dark Companion/Steed, hexes progression, full attack at full BAB with EB, auras and immunities.</p><p> <p style="text-align: left">Also, notice that my Hexblade doesn’t have spells.</p><p> </p><p></p><p></p><p></p><p> <p style="text-align: left">This just breaks down to a decision based on personal taste, so call it whatever you will.</p><p> </p><p></p><p></p><p></p><p> <p style="text-align: left">The one thing that’s common to everyone out there that writes house rules is the awareness of the balance issue.</p><p> <p style="text-align: left">I put a lot of effort in making my base classes solidly balanced against one another. Not just in terms of 1-on-1 showdown, but in terms of the wide variety of their functionality regarding different challenges of whatever campaign they might be a part of.</p><p> <p style="text-align: left">You cannot omit any of my base classes and use a combination from the others to produce something wth a similar set of abilities that wouldn’t be significantly inferior to the others.</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">Also, I’m sure I’ve missed some here and there, but as far as my folklore background goes, my classes enable the creation of every character archetype I’ve ever encountered, except Paul Muad’Dib and Sauron. The former amounts to far less than what a fully developed middle-of-the-road character can amount to using my classes (except for prophecy – but prophecy is too problematic as a class feature anyway). The latter was actually never meant to exist as a character archetype in the first place.</p><p> <p style="text-align: left">You cannot omit any of my base classes without losing certain archetypes in the process... and if you’d manage to find a combo for the role you were looking for that was ideally embodied by the omitted class’ progression process, it would definitely come out inferior to the others – and still some archetypes would be lost (you'd definitely be givving up distinct class features).</p> <p style="text-align: left">I’ve minimized the number of base classes as much as I could. The fact that my rules also have 11 base classes is nothing more than a coincidence.</p><p> </p><p></p><p></p><p></p><p> <p style="text-align: left">I’d strongly advise against it.</p><p> <p style="text-align: left">1. The added document contains many updates that make my rules a lot more solid/“mature”/complete/coherent.</p><p> <p style="text-align: left">2. During the transition to the new forums, WotC trashed a lot of the entries (the ones that weren’t totally obliterated, that is). My HR thread was also a casualty. Some of the information was omitted (not to mention hat now there's no noticable formatting at all over there).</p> <p style="text-align: left"></p> <p style="text-align: left"></p></blockquote><p></p>
[QUOTE="nonsi256, post: 5006430, member: 86164"] [LEFT]Sure, but then you’d be forfeiting Dark Companion/Steed, hexes progression, full attack at full BAB with EB, auras and immunities.[/LEFT] [LEFT]Also, notice that my Hexblade doesn’t have spells.[/LEFT] [LEFT]This just breaks down to a decision based on personal taste, so call it whatever you will.[/LEFT] [LEFT]The one thing that’s common to everyone out there that writes house rules is the awareness of the balance issue.[/LEFT] [LEFT]I put a lot of effort in making my base classes solidly balanced against one another. Not just in terms of 1-on-1 showdown, but in terms of the wide variety of their functionality regarding different challenges of whatever campaign they might be a part of.[/LEFT] [LEFT]You cannot omit any of my base classes and use a combination from the others to produce something wth a similar set of abilities that wouldn’t be significantly inferior to the others. Also, I’m sure I’ve missed some here and there, but as far as my folklore background goes, my classes enable the creation of every character archetype I’ve ever encountered, except Paul Muad’Dib and Sauron. The former amounts to far less than what a fully developed middle-of-the-road character can amount to using my classes (except for prophecy – but prophecy is too problematic as a class feature anyway). The latter was actually never meant to exist as a character archetype in the first place.[/LEFT] [LEFT]You cannot omit any of my base classes without losing certain archetypes in the process... and if you’d manage to find a combo for the role you were looking for that was ideally embodied by the omitted class’ progression process, it would definitely come out inferior to the others – and still some archetypes would be lost (you'd definitely be givving up distinct class features). I’ve minimized the number of base classes as much as I could. The fact that my rules also have 11 base classes is nothing more than a coincidence.[/LEFT] [LEFT]I’d strongly advise against it.[/LEFT] [LEFT]1. The added document contains many updates that make my rules a lot more solid/“mature”/complete/coherent.[/LEFT] [LEFT]2. During the transition to the new forums, WotC trashed a lot of the entries (the ones that weren’t totally obliterated, that is). My HR thread was also a casualty. Some of the information was omitted (not to mention hat now there's no noticable formatting at all over there). [/LEFT] [/QUOTE]
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