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3.5 HR – Codex Gigas
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<blockquote data-quote="Steinhauser" data-source="post: 5025007" data-attributes="member: 86705"><p>I just looked this over.</p><p></p><p>Some okay ideas, but then they're stretched out into completely new and complex mechanics that require unworkable amounts of bookkeeping.</p><p></p><p>For example, I always thought there should be an option for a character with good hand-eye and aim, but poor agility; and vice versa. Perhaps a feat, or character trait - "Reduce Dex by two points. For ranged attack rolls and [X hand-eye skills], it is considered 4 higher."</p><p></p><p>However, you implemented it as a NEW ability score instead, meaning a potential change to about 100 feats and a bunch of skills, and you have to check each one every time it comes up. You have to change every monster based on whether or not you think it's good at aiming or good at dodging or both.</p><p></p><p>Another example is the weapons, which I gave up on about 5 tables in. No one is ever going to memorize complex lists of numbers like what Strength score is required to wield a certain size of weapon, or how many attacks you get with a certain size of weapon at a certain level. And then there's the list of weapon groups and - oh lord - COMBINED weapon groups. That is where I gave up reading.</p><p></p><p>House rules (at least if you think other people would benefit from using them) should be simple, intuitive, and work within the existing ruleset. Most of all they should be necessary and fix actual problems.</p></blockquote><p></p>
[QUOTE="Steinhauser, post: 5025007, member: 86705"] I just looked this over. Some okay ideas, but then they're stretched out into completely new and complex mechanics that require unworkable amounts of bookkeeping. For example, I always thought there should be an option for a character with good hand-eye and aim, but poor agility; and vice versa. Perhaps a feat, or character trait - "Reduce Dex by two points. For ranged attack rolls and [X hand-eye skills], it is considered 4 higher." However, you implemented it as a NEW ability score instead, meaning a potential change to about 100 feats and a bunch of skills, and you have to check each one every time it comes up. You have to change every monster based on whether or not you think it's good at aiming or good at dodging or both. Another example is the weapons, which I gave up on about 5 tables in. No one is ever going to memorize complex lists of numbers like what Strength score is required to wield a certain size of weapon, or how many attacks you get with a certain size of weapon at a certain level. And then there's the list of weapon groups and - oh lord - COMBINED weapon groups. That is where I gave up reading. House rules (at least if you think other people would benefit from using them) should be simple, intuitive, and work within the existing ruleset. Most of all they should be necessary and fix actual problems. [/QUOTE]
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