Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 HR – Codex Gigas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5025530" data-attributes="member: 4937"><p>Well, in Steinhauser's defense, I personally found whatever good ideas and deep understanding of the limitations of 3.0 where on display in nonsi256's rules set was completely offset because of poor writing skills, poor organization, bizarre attempts to fix things that aren't really broken, and new rule innovations that simply reflect his personal taste rather than a widespread criticism of 3.X. nonsi256 tends to show alot of the bizarre fiddliness that crept into the 1st edition design as people randomly tried to achieve various goals often with little clear idea what the consequences were or why they were trying to acheive it. I often find myself in perfect agreement with nonsi256 about the big issues - what the fighter needs to compete, the pointlessness of psionics as a separate subsystem - but alternately utterly baffled by or simply disinterested in his particular implementation.</p><p></p><p>I actually have the reverse problem with PP. PP is well organized, well written, and tends to avoid rules changes that are only the product of personal taste, but on the other hand tends to not have very deep understanding of the limitations of 3.X and what exactly it is that needs to be fixed. For example, nonsi's fighter shows a much clearer understanding of what is wrong with the 3.X fighter than PP does. I'm not fully happy with it, and I find its implementation clunky and the writing terrible, but I'd use it over the PP fighter on the very simple grounds that it actually improves the situation.</p><p></p><p>There are some good ideas in both rules set, but taken as a whole I couldn't endorse either of them. Nonsi256 needs to work on his writing skills and needs to create more elegant, unified approaches throughout the work. PP needs to step back and look at the big picture with a little more critical eye, and then apply his talents for writing and elegant rules smithing to solving the real problems in a more comprehensive and effectual manner.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5025530, member: 4937"] Well, in Steinhauser's defense, I personally found whatever good ideas and deep understanding of the limitations of 3.0 where on display in nonsi256's rules set was completely offset because of poor writing skills, poor organization, bizarre attempts to fix things that aren't really broken, and new rule innovations that simply reflect his personal taste rather than a widespread criticism of 3.X. nonsi256 tends to show alot of the bizarre fiddliness that crept into the 1st edition design as people randomly tried to achieve various goals often with little clear idea what the consequences were or why they were trying to acheive it. I often find myself in perfect agreement with nonsi256 about the big issues - what the fighter needs to compete, the pointlessness of psionics as a separate subsystem - but alternately utterly baffled by or simply disinterested in his particular implementation. I actually have the reverse problem with PP. PP is well organized, well written, and tends to avoid rules changes that are only the product of personal taste, but on the other hand tends to not have very deep understanding of the limitations of 3.X and what exactly it is that needs to be fixed. For example, nonsi's fighter shows a much clearer understanding of what is wrong with the 3.X fighter than PP does. I'm not fully happy with it, and I find its implementation clunky and the writing terrible, but I'd use it over the PP fighter on the very simple grounds that it actually improves the situation. There are some good ideas in both rules set, but taken as a whole I couldn't endorse either of them. Nonsi256 needs to work on his writing skills and needs to create more elegant, unified approaches throughout the work. PP needs to step back and look at the big picture with a little more critical eye, and then apply his talents for writing and elegant rules smithing to solving the real problems in a more comprehensive and effectual manner. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 HR – Codex Gigas
Top