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3.5 HR – Codex Gigas
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<blockquote data-quote="Kerrick" data-source="post: 5027353" data-attributes="member: 4722"><p>I decided to reply over here about the weapon speed thing, since we're discussing your system and not mine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I took a second, closer, look at it, and now I understand it better. A heavy weapon grants iteratives at -6, a medium at -5, and a light at -4. I assume the parenthetical notations (med./light/no armor; med./light load; a small/no offhand weapon/shield, frex) are the requirements? I can see the tradeoff on more fewer, more powerful attacks vs. more numerous, less damaging attacks, which helps to add a little balance between weapon types, but I think it's a bit too fiddly for my taste.</p><p></p><p>Some problems I'm seeing with this:</p><p></p><p>1) Most groups don't bother with encumbrance - as long as you're not carrying more gear than a packmule, the DM will just handwave it in most circumstances.</p><p></p><p>2) You're screwing sword/board fighters (who generally go for heavy armor, a heavy shield, and something like a longsword or heavy mace) because they'll get the same number of attacks as a two-hander (more quickly, granted) but do less comparable damage. IME (and that of many other folks), characters go for the heaviest armor they can handle, as soon as they can afford it - this means fighters will go for breastplate or platemail, unless they're Dex-based (in which case they go for chain shirts).</p><p></p><p>3) You're also hurting two-handers. They rely on those extra points of BAB for Power Attack. It's only a few points at the last attack, but still, something to think about.</p><p></p><p>4) Giving light weapons 6 attacks is nice, but no one but fighters will be able to take advantage of it at higher levels (and maybe not even then). I've played a rogue at epic levels (30th); my highest attack was +45, and my last attack (+35) almost always missed. It got to the point where I just rolled the first two with each hand and dropped the last one to save time, because it wasn't worth the miniscule chance of a crit.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5027353, member: 4722"] I decided to reply over here about the weapon speed thing, since we're discussing your system and not mine. :) I took a second, closer, look at it, and now I understand it better. A heavy weapon grants iteratives at -6, a medium at -5, and a light at -4. I assume the parenthetical notations (med./light/no armor; med./light load; a small/no offhand weapon/shield, frex) are the requirements? I can see the tradeoff on more fewer, more powerful attacks vs. more numerous, less damaging attacks, which helps to add a little balance between weapon types, but I think it's a bit too fiddly for my taste. Some problems I'm seeing with this: 1) Most groups don't bother with encumbrance - as long as you're not carrying more gear than a packmule, the DM will just handwave it in most circumstances. 2) You're screwing sword/board fighters (who generally go for heavy armor, a heavy shield, and something like a longsword or heavy mace) because they'll get the same number of attacks as a two-hander (more quickly, granted) but do less comparable damage. IME (and that of many other folks), characters go for the heaviest armor they can handle, as soon as they can afford it - this means fighters will go for breastplate or platemail, unless they're Dex-based (in which case they go for chain shirts). 3) You're also hurting two-handers. They rely on those extra points of BAB for Power Attack. It's only a few points at the last attack, but still, something to think about. 4) Giving light weapons 6 attacks is nice, but no one but fighters will be able to take advantage of it at higher levels (and maybe not even then). I've played a rogue at epic levels (30th); my highest attack was +45, and my last attack (+35) almost always missed. It got to the point where I just rolled the first two with each hand and dropped the last one to save time, because it wasn't worth the miniscule chance of a crit. [/QUOTE]
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