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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 5030074" data-attributes="member: 54436"><p>I've got it saved. His houserules for it are more complex than mine (for example, taking shields into account w/medium weapons).</p><p></p><p>My first version had a greater difference between the weapons. </p><p style="margin-left: 20px">-3 for each iterative for light weapons</p> <p style="margin-left: 20px">-5 for medium weapons</p> <p style="margin-left: 20px">-7 for heavy weapons</p><p></p><p>My second version used Gygax's weapon speed tables from AD&D and attempted to really balance out all the weapons so that they averaged the same. But, that resulted in having to check the table for practically every weapon used in combat. Too complex.</p><p></p><p>Third version (and untested) is a variation on Trailblazer's identical bonuses for iterative attacks. TB uses a standard -2 that applies to both attacks and no one gets more than two attacks (without some sort of exception through feats and such). My variation of this that I'm considering is using -2 for light weapons, -4 for medium weapons, and -6 for heavy weapons. It's very simple (at least, I think so right now). And, I like using the same bonus for all of a character's iterative attacks. Downside is that it may weaken medium and heavy weapons too much. I haven't attempted to do the math, yet, to see how balanced or unbalanced it might be. I know it weakens medium/heavy weapons and improves light and natural weapons in relation... And, I <strong>LIKE</strong> that <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> (just as I like Nonsi's version and my previous version that was similar).</p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 5030074, member: 54436"] I've got it saved. His houserules for it are more complex than mine (for example, taking shields into account w/medium weapons). My first version had a greater difference between the weapons. [INDENT]-3 for each iterative for light weapons -5 for medium weapons -7 for heavy weapons[/INDENT] My second version used Gygax's weapon speed tables from AD&D and attempted to really balance out all the weapons so that they averaged the same. But, that resulted in having to check the table for practically every weapon used in combat. Too complex. Third version (and untested) is a variation on Trailblazer's identical bonuses for iterative attacks. TB uses a standard -2 that applies to both attacks and no one gets more than two attacks (without some sort of exception through feats and such). My variation of this that I'm considering is using -2 for light weapons, -4 for medium weapons, and -6 for heavy weapons. It's very simple (at least, I think so right now). And, I like using the same bonus for all of a character's iterative attacks. Downside is that it may weaken medium and heavy weapons too much. I haven't attempted to do the math, yet, to see how balanced or unbalanced it might be. I know it weakens medium/heavy weapons and improves light and natural weapons in relation... And, I [B]LIKE[/B] that :] (just as I like Nonsi's version and my previous version that was similar). [/QUOTE]
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