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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Identify vs other editions
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<blockquote data-quote="The Red Priest" data-source="post: 3028099" data-attributes="member: 43486"><p>The 1e version worked thusly:</p><p></p><p>The spell lasted for a number of segments per level of caster. Every segment had the possibility to reveal a power of the item. The success chance was 15%+5%/level of MU per segment. If you added a luckstone to the components, chances increased another 25%. Yeah, a first level MU had a rough time of it, but a first level character should have a rough time of it.</p><p></p><p>In OD&D and 1e, it was common to experiment with magic items to determine their properties. Sometimes a character carried, and used, an item for quite some time before they realized it's full potential.</p><p></p><p>It was certainly a tougher game to master back then. As with many of the rules then, discovering the uses of magic items was designed to challenge the player, not just the character. If all I have to do is roll a die to figure something out, what's the fun in that? Where's the player skill? The creativity for the player to figure something out instead of the character?</p></blockquote><p></p>
[QUOTE="The Red Priest, post: 3028099, member: 43486"] The 1e version worked thusly: The spell lasted for a number of segments per level of caster. Every segment had the possibility to reveal a power of the item. The success chance was 15%+5%/level of MU per segment. If you added a luckstone to the components, chances increased another 25%. Yeah, a first level MU had a rough time of it, but a first level character should have a rough time of it. In OD&D and 1e, it was common to experiment with magic items to determine their properties. Sometimes a character carried, and used, an item for quite some time before they realized it's full potential. It was certainly a tougher game to master back then. As with many of the rules then, discovering the uses of magic items was designed to challenge the player, not just the character. If all I have to do is roll a die to figure something out, what's the fun in that? Where's the player skill? The creativity for the player to figure something out instead of the character? [/QUOTE]
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3.5 Identify vs other editions
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