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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Invisibility and AoOs
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<blockquote data-quote="Hypersmurf" data-source="post: 1018468" data-attributes="member: 1656"><p><strong>Re: Re: Re: Re: Re: re</strong></p><p></p><p></p><p></p><p>I view it as being like the Luck Domain special power.</p><p></p><p>The <em>player</em> roll the die. It comes up "2". The <em>player</em> decides "I activate my Luck Domain special power".</p><p></p><p>The PC has no way of knowing that the die roll was bad - he can only view results. Since once the result of the "2" is known, it's too late to activate the Luck Domain power, it cannot be the PC's choice to activate the power, only the player's.</p><p></p><p>I see AoOs vs invisible as the same. A character without Combat Reflexes has one chance per round to convert a wild swing with no chance of actually dealing damage, into an attack roll against an opponent whose defences are lowered. It's a player decision, rather than a PC decision.</p><p></p><p>If Falstaff the Fighter is in combat with an invisible kobold who drinks a potion, the DM informs Bob the Player "An AoO has been provoked. Do you wish to expend your AoO attempt this round?"</p><p></p><p>If Bob says yes, he chooses a square into which the AoO will be made, rolls a 50% miss chance for total concealment, and rolls his attack roll. If all of them go well, then one of his wild swings found the gap in the invisible kobold's guard. If not, then none of them did. Falstaff doesn't have any knowledge of the above interchange, just like the Luck cleric doesn't know that he rerolled a "2" - all Falstaff knows is whether the kobold got hit or not.</p><p></p><p>If Bob says no, then the wild swings still occur in the movie version... there's simply zero chance that any of them will hit, and Falstaff still has an AoO left for later in the round.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1018468, member: 1656"] [b]Re: Re: Re: Re: Re: re[/b] I view it as being like the Luck Domain special power. The [i]player[/i] roll the die. It comes up "2". The [i]player[/i] decides "I activate my Luck Domain special power". The PC has no way of knowing that the die roll was bad - he can only view results. Since once the result of the "2" is known, it's too late to activate the Luck Domain power, it cannot be the PC's choice to activate the power, only the player's. I see AoOs vs invisible as the same. A character without Combat Reflexes has one chance per round to convert a wild swing with no chance of actually dealing damage, into an attack roll against an opponent whose defences are lowered. It's a player decision, rather than a PC decision. If Falstaff the Fighter is in combat with an invisible kobold who drinks a potion, the DM informs Bob the Player "An AoO has been provoked. Do you wish to expend your AoO attempt this round?" If Bob says yes, he chooses a square into which the AoO will be made, rolls a 50% miss chance for total concealment, and rolls his attack roll. If all of them go well, then one of his wild swings found the gap in the invisible kobold's guard. If not, then none of them did. Falstaff doesn't have any knowledge of the above interchange, just like the Luck cleric doesn't know that he rerolled a "2" - all Falstaff knows is whether the kobold got hit or not. If Bob says no, then the wild swings still occur in the movie version... there's simply zero chance that any of them will hit, and Falstaff still has an AoO left for later in the round. -Hyp. [/QUOTE]
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[3.5] Invisibility and AoOs
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