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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Is every Magic Change Downward?
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<blockquote data-quote="Darklone" data-source="post: 934353" data-attributes="member: 1372"><p>3rd edition problem:</p><p></p><p>Constitution. Every monster and player has much more hitpoints, but the damage spells stayed the same.</p><p></p><p>It's just not worth it to try to kill opponents with damage spells if you can immobilize or incapacitate them with a single flick of the wrist.</p><p></p><p>D&D always was one of the games (I played mainly) that had a lot of damage blasting mages in it. Love it.</p><p></p><p>Other game systems often had ridiculous spells where the spellcaster wasted his whole spells/day or mana pool to eventually kill one opponent of similar level. D&D was better IMHO. 3rd edition got worse in that respect. </p><p></p><p>They should have raised the damage output of the damage spells and tone down the insta kill spells.</p></blockquote><p></p>
[QUOTE="Darklone, post: 934353, member: 1372"] 3rd edition problem: Constitution. Every monster and player has much more hitpoints, but the damage spells stayed the same. It's just not worth it to try to kill opponents with damage spells if you can immobilize or incapacitate them with a single flick of the wrist. D&D always was one of the games (I played mainly) that had a lot of damage blasting mages in it. Love it. Other game systems often had ridiculous spells where the spellcaster wasted his whole spells/day or mana pool to eventually kill one opponent of similar level. D&D was better IMHO. 3rd edition got worse in that respect. They should have raised the damage output of the damage spells and tone down the insta kill spells. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
[3.5] Is every Magic Change Downward?
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