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[3.5] Is every Magic Change Downward?
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<blockquote data-quote="Jalkain" data-source="post: 935206" data-attributes="member: 2473"><p>Well, all I'm really saying is that's there's loads of spells, so why only use the same 5 all the time? If you want to do that, play a sorcerer, but I have to say that personally I find the lack of variety rather tedious.</p><p></p><p>What I want to know is why wizard players feel they need to adopt the same tactics as combat sorcerers. If you want to deal out maximum damage per day, then sorcerers are optimised for doing that. More fireballs, simple as that.</p><p></p><p>I advocate a more balanced choice of spells - that includes save-or-die spells, and AOE spells. They have their place in my spell list too. Power Word Stun and Disintegrate are two favourites. I'll generally have a couple of Cone of Cold ready as well, and also maybe a Fireball. Melf's Acid Arrow and Magic Missile too.</p><p></p><p>And after all that, I've still got loads of slots left for Slow, Charm Monster, Confusion, Wall Fly, Detect Thoughts, Clairvoyance, Teleport, Monster Summonings of various levels etc...</p></blockquote><p></p>
[QUOTE="Jalkain, post: 935206, member: 2473"] Well, all I'm really saying is that's there's loads of spells, so why only use the same 5 all the time? If you want to do that, play a sorcerer, but I have to say that personally I find the lack of variety rather tedious. What I want to know is why wizard players feel they need to adopt the same tactics as combat sorcerers. If you want to deal out maximum damage per day, then sorcerers are optimised for doing that. More fireballs, simple as that. I advocate a more balanced choice of spells - that includes save-or-die spells, and AOE spells. They have their place in my spell list too. Power Word Stun and Disintegrate are two favourites. I'll generally have a couple of Cone of Cold ready as well, and also maybe a Fireball. Melf's Acid Arrow and Magic Missile too. And after all that, I've still got loads of slots left for Slow, Charm Monster, Confusion, Wall Fly, Detect Thoughts, Clairvoyance, Teleport, Monster Summonings of various levels etc... [/QUOTE]
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[3.5] Is every Magic Change Downward?
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