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[3.5] Is every Magic Change Downward?
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<blockquote data-quote="Eraslin" data-source="post: 935544" data-attributes="member: 1153"><p><strong>Re: Magic NEEDED to be reduced.</strong></p><p></p><p></p><p></p><p> Not intending to insult, but these sorts of arguements have always bugged me. Other than the obvious assumption that the mage must have been flying, and that the giant was too stupid to throw things at the mage (fireballs in the last round -- the giant hadn't closed to within 20' by then?!). These single encounters really don't demonstrate much, in my opinion. </p><p></p><p> The primary difference between the fighter and the mage, in your example, that I see is that when the fire giant's mate comes looking 10 minutes later the fighter actually stands a chance. The fighter only needs to chug a couple of healing potions, and he's set. The mage, on the other hand, has just blown through most of his spells for the day and is in a major bit of trouble (that is, assuming that the mage isn't flying or that the giant is too stupid to throw rocks, or something, at the mage).</p><p></p><p> In my experience the apparent power inherant in spellcasters is only a problem in games where there's usually only 1 (maybe 2) encounters in any given game day; this sort of scenario is ideal for any spellcaster because they can just blow through all of their good spells and not have to worry about the rest of the day. On the other hand, look at the relative performance of the two classes after they've just faught a small handful of battles in the same day. Nevermind the case where the groups' sleep is being constantly interrupted during the night by whatever natural predators exist in the world. The fighter can always chug a healing potion, or something equivalent, and be back in tip-top fighting shape (ready to take on the next challenge). The spellcaster needs to rest 'til the next morning to achieve the same status.</p><p></p><p> Just some food for thought,</p><p> Eraslin</p></blockquote><p></p>
[QUOTE="Eraslin, post: 935544, member: 1153"] [b]Re: Magic NEEDED to be reduced.[/b] Not intending to insult, but these sorts of arguements have always bugged me. Other than the obvious assumption that the mage must have been flying, and that the giant was too stupid to throw things at the mage (fireballs in the last round -- the giant hadn't closed to within 20' by then?!). These single encounters really don't demonstrate much, in my opinion. The primary difference between the fighter and the mage, in your example, that I see is that when the fire giant's mate comes looking 10 minutes later the fighter actually stands a chance. The fighter only needs to chug a couple of healing potions, and he's set. The mage, on the other hand, has just blown through most of his spells for the day and is in a major bit of trouble (that is, assuming that the mage isn't flying or that the giant is too stupid to throw rocks, or something, at the mage). In my experience the apparent power inherant in spellcasters is only a problem in games where there's usually only 1 (maybe 2) encounters in any given game day; this sort of scenario is ideal for any spellcaster because they can just blow through all of their good spells and not have to worry about the rest of the day. On the other hand, look at the relative performance of the two classes after they've just faught a small handful of battles in the same day. Nevermind the case where the groups' sleep is being constantly interrupted during the night by whatever natural predators exist in the world. The fighter can always chug a healing potion, or something equivalent, and be back in tip-top fighting shape (ready to take on the next challenge). The spellcaster needs to rest 'til the next morning to achieve the same status. Just some food for thought, Eraslin [/QUOTE]
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