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Community
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D&D Older Editions
[3.5] Is every Magic Change Downward?
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<blockquote data-quote="woodelf" data-source="post: 936381" data-attributes="member: 10201"><p><strong>Re: Re: Magic NEEDED to be reduced.</strong></p><p></p><p></p><p></p><p>Not to mention the generally-higher HPs in 3E (forgot to mention). And a fighter doesn't run out of attacks for the day.</p><p></p><p>BTW, i realized that didn't come across the way i wanted it to. I'm actually ambivalent about reducing the damage-dealing potential of wizards (or casters in general). I don't think they're overpowered currently, but i *do* agree that their flexibility is at least as useful as raw damage-dealing potential. In fact, my primary complaint with the 3E spell lists, as compared to 2e, is the more-combat-focused nature of them. The plethory of buffs, frex, most of which didn't exist in [core] 2e. And we're seeing even more of this with 3.5E, IMHO: polymorph self going from a cool multi-purpose spell to one that is combat-optimized, frex. I'd actually love to see about half the "hurtin' people" spells (and things like Summon Monster, as written, seem to qualify) disappear, or get broadened, but the ones that are there get a bit tougher (raise the dice cap to 20, frex). and, of course, all of those removed spells be replaced with non-combat spells. Things like <em>idea</em>, <em>speak with astral traveller</em>, <em>know customs</em>, <em>log of everburning</em>, <em>impeding permission</em>, <em>music of the spheres</em>, or <em>body clock</em> (to grab a few 2e spells, mostly from Tome of Magic). There'd be less incentive to take gobs of combat spells, and more cool stuff to do when you weren't fighting people. More magical support for games that involve problems, rather than opponents, would be nice too.</p></blockquote><p></p>
[QUOTE="woodelf, post: 936381, member: 10201"] [b]Re: Re: Magic NEEDED to be reduced.[/b] Not to mention the generally-higher HPs in 3E (forgot to mention). And a fighter doesn't run out of attacks for the day. BTW, i realized that didn't come across the way i wanted it to. I'm actually ambivalent about reducing the damage-dealing potential of wizards (or casters in general). I don't think they're overpowered currently, but i *do* agree that their flexibility is at least as useful as raw damage-dealing potential. In fact, my primary complaint with the 3E spell lists, as compared to 2e, is the more-combat-focused nature of them. The plethory of buffs, frex, most of which didn't exist in [core] 2e. And we're seeing even more of this with 3.5E, IMHO: polymorph self going from a cool multi-purpose spell to one that is combat-optimized, frex. I'd actually love to see about half the "hurtin' people" spells (and things like Summon Monster, as written, seem to qualify) disappear, or get broadened, but the ones that are there get a bit tougher (raise the dice cap to 20, frex). and, of course, all of those removed spells be replaced with non-combat spells. Things like [i]idea[/i], [i]speak with astral traveller[/i], [i]know customs[/i], [i]log of everburning[/i], [i]impeding permission[/i], [i]music of the spheres[/i], or [i]body clock[/i] (to grab a few 2e spells, mostly from Tome of Magic). There'd be less incentive to take gobs of combat spells, and more cool stuff to do when you weren't fighting people. More magical support for games that involve problems, rather than opponents, would be nice too. [/QUOTE]
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[3.5] Is every Magic Change Downward?
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