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D&D Older Editions, OSR, & D&D Variants
3.5 is the REAL reason everyone is angry
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<blockquote data-quote="wingsandsword" data-source="post: 3707976" data-attributes="member: 14159"><p>Significant difference there because of settings.</p><p></p><p>Star Wars had never had any substantial official coverage of Episode III. The RCR was essentially an Episode II tie-in product, and aside from some web articles nothing for the Clone Wars or Episode III was ever made before SWSE. </p><p></p><p>Every Star Wars RPG made before had the problem that it was lacking large portions of the setting that George Lucas had not revealed yet. The original d6 RPG was intentionally very vague about the rise of the Empire and the latter days of the Republic because Lucasfilm made them keep it vague. The d20 Original Core Rules had a big gulf from the time of the Battle of Naboo to not long before the Battle of Yavin. RCR had a similar gap between the outbreak of the Clone Wars and Yavin. </p><p></p><p>Star Wars Saga Edition is the first Star Wars RPG (in the 20 year history of SW RPG's, since the original d6 one came out 20 years ago) to actually cover all the core movies of Star Wars and not have any large, intentional gaps in the coverage of the setting.</p><p></p><p>Thus, a new edition of the core rules to take into account the entire setting, including ways the setting was changed (or our perceptions of it) by the last movie is warranted.</p><p></p><p>D&D and Star Wars are not the same in this regard with new editions. Star Wars could justify a new edition because of changes in the source material that the game is to represent, D&D doesn't have that reason for a new edition.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 3707976, member: 14159"] Significant difference there because of settings. Star Wars had never had any substantial official coverage of Episode III. The RCR was essentially an Episode II tie-in product, and aside from some web articles nothing for the Clone Wars or Episode III was ever made before SWSE. Every Star Wars RPG made before had the problem that it was lacking large portions of the setting that George Lucas had not revealed yet. The original d6 RPG was intentionally very vague about the rise of the Empire and the latter days of the Republic because Lucasfilm made them keep it vague. The d20 Original Core Rules had a big gulf from the time of the Battle of Naboo to not long before the Battle of Yavin. RCR had a similar gap between the outbreak of the Clone Wars and Yavin. Star Wars Saga Edition is the first Star Wars RPG (in the 20 year history of SW RPG's, since the original d6 one came out 20 years ago) to actually cover all the core movies of Star Wars and not have any large, intentional gaps in the coverage of the setting. Thus, a new edition of the core rules to take into account the entire setting, including ways the setting was changed (or our perceptions of it) by the last movie is warranted. D&D and Star Wars are not the same in this regard with new editions. Star Wars could justify a new edition because of changes in the source material that the game is to represent, D&D doesn't have that reason for a new edition. [/QUOTE]
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3.5 is the REAL reason everyone is angry
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