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3.5 is the REAL reason everyone is angry
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3708026" data-attributes="member: 32740"><p>Good thing that you don't. Same applies to any current or former edition of D&D. You do NOT have to buy any FUTURE products to continue to play the game. It's not an arcade machine that requires the continued feeding of quarters to continue to play. It's an opportunity to play a newer, different, hopefully improved version. Buy it if you want. Continue to play what you have if you don't.</p><p>So would you require 2 years of advance notice during which time WotC sold NOTHING for D&D because "It'll just be obsolete within 2 years anyway..."? Please...</p><p></p><p>If memory serves, you will find that Monte simply noted that there was objection within WotC to release 2.5 AHEAD of schedule. 3.5 was PLANNED as part and parcel of 3.0. It was INEVITABLE and they were smart enough to plan that far ahead for it. However, the "timetable" was being rushed in some opinions. THAT was the objection from within.</p><p>Yes, it is. At best it is immeasurably subjective. At worst it shows only that Necromancer, as a business, is a HOBBY for those who run it, not a real business. It also shows that it is privately held so they can do what they like. Publicly held companies, like WotC, are indeed businesses and have obligations to people OTHER than themselves. They also clearly exist as a business, even if their product is hobbies and games. That means that somewhere there are shareholders expecting profits. Failure to produce those profits would mean that eventually WotC would be killed off as an UNPRODUCTIVE endeavor.</p><p></p><p>Remember the company called TSR? Remember how WotC came in after TSR went BANKRUPT and put D&D on a <em>paying</em> basis so that it could even CONTINUE TO EXIST as a hobby, much less an expanding business (wherein a "not-for-profit" enterprise like Necromancer could eventually come to life because of the mere POSSIBILITY of profit/breaking even?).</p><p>It was WotC's market research that helped retrieve D&D as a game from the slow-flushing toilet into which it had been thrown. TSR hadn't ever done market research and it was a key element in why they mismanaged the brand, the company, and nearly the game itself into oblivion. WotC saved it ONLY because they were convinced that D&D could be profitable. They then did that <em>offensive</em> thing called market research to learn how best to do that, to understand how we play the game, why we play it, what we liked/disliked about it, and so forth. Then they made a new version of the game good enough to not just profit themselves, but to create a worthwhile market for other game companies to profit as well.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3708026, member: 32740"] Good thing that you don't. Same applies to any current or former edition of D&D. You do NOT have to buy any FUTURE products to continue to play the game. It's not an arcade machine that requires the continued feeding of quarters to continue to play. It's an opportunity to play a newer, different, hopefully improved version. Buy it if you want. Continue to play what you have if you don't. So would you require 2 years of advance notice during which time WotC sold NOTHING for D&D because "It'll just be obsolete within 2 years anyway..."? Please... If memory serves, you will find that Monte simply noted that there was objection within WotC to release 2.5 AHEAD of schedule. 3.5 was PLANNED as part and parcel of 3.0. It was INEVITABLE and they were smart enough to plan that far ahead for it. However, the "timetable" was being rushed in some opinions. THAT was the objection from within. Yes, it is. At best it is immeasurably subjective. At worst it shows only that Necromancer, as a business, is a HOBBY for those who run it, not a real business. It also shows that it is privately held so they can do what they like. Publicly held companies, like WotC, are indeed businesses and have obligations to people OTHER than themselves. They also clearly exist as a business, even if their product is hobbies and games. That means that somewhere there are shareholders expecting profits. Failure to produce those profits would mean that eventually WotC would be killed off as an UNPRODUCTIVE endeavor. Remember the company called TSR? Remember how WotC came in after TSR went BANKRUPT and put D&D on a [I]paying[/I] basis so that it could even CONTINUE TO EXIST as a hobby, much less an expanding business (wherein a "not-for-profit" enterprise like Necromancer could eventually come to life because of the mere POSSIBILITY of profit/breaking even?). It was WotC's market research that helped retrieve D&D as a game from the slow-flushing toilet into which it had been thrown. TSR hadn't ever done market research and it was a key element in why they mismanaged the brand, the company, and nearly the game itself into oblivion. WotC saved it ONLY because they were convinced that D&D could be profitable. They then did that [I]offensive[/I] thing called market research to learn how best to do that, to understand how we play the game, why we play it, what we liked/disliked about it, and so forth. Then they made a new version of the game good enough to not just profit themselves, but to create a worthwhile market for other game companies to profit as well. [/QUOTE]
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