Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 is the REAL reason everyone is angry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 3709097" data-attributes="member: 42582"><p>I don't know how often you run modules using system X that were written for system Y. I do it all the time - my group plays its own version of RM, which like any other group's version of RM is unique in its particular suite of options and resolutions of rules inconsistencies, and thus even when we play an RM module I have to convert (often on the fly) to our own house system. But most of the time I use D&D/D20 stuff, because it is readily available, whereas no new RM modules have been published by ICE for about 10 years or so.</p><p></p><p>The reason I buy and run modules is not for the "crunch" - I can pull creatures and NPCs out of the RM books myself, just as I could pull them out of the MM and DMG. I use them for the plot. As other posters have said, the stats really are secondary. Very few modules have plots which turn on particular mechanical features of the rules - and this is <em>particularly</em> true of D&D modules, which generally appeal to strange magical effects that have no explanation within the framework of the D&D rules.</p><p></p><p>When our current campaign finishes, I am hoping to start a HARP campaign that will be set in Greyhawk, and use my collection of first-rate Penumbra and Fiery Dragon modules. I don't see any reason why these modules couldn't be used for a 4E game either. The Penumbra ones in particular seem to me to be chock-full of really clever plots and situations that I would never come up with myself - even if I had the time I don't have the creativity.</p><p></p><p>One of the stated design goals for 4E seem to be to make the GM's job easier, in terms of adventure preparation. If those goals are achieved, that will make it even easier than it otherwise would be to run modules designed for other systems (such as 3E) in a 4E game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 3709097, member: 42582"] I don't know how often you run modules using system X that were written for system Y. I do it all the time - my group plays its own version of RM, which like any other group's version of RM is unique in its particular suite of options and resolutions of rules inconsistencies, and thus even when we play an RM module I have to convert (often on the fly) to our own house system. But most of the time I use D&D/D20 stuff, because it is readily available, whereas no new RM modules have been published by ICE for about 10 years or so. The reason I buy and run modules is not for the "crunch" - I can pull creatures and NPCs out of the RM books myself, just as I could pull them out of the MM and DMG. I use them for the plot. As other posters have said, the stats really are secondary. Very few modules have plots which turn on particular mechanical features of the rules - and this is [i]particularly[/i] true of D&D modules, which generally appeal to strange magical effects that have no explanation within the framework of the D&D rules. When our current campaign finishes, I am hoping to start a HARP campaign that will be set in Greyhawk, and use my collection of first-rate Penumbra and Fiery Dragon modules. I don't see any reason why these modules couldn't be used for a 4E game either. The Penumbra ones in particular seem to me to be chock-full of really clever plots and situations that I would never come up with myself - even if I had the time I don't have the creativity. One of the stated design goals for 4E seem to be to make the GM's job easier, in terms of adventure preparation. If those goals are achieved, that will make it even easier than it otherwise would be to run modules designed for other systems (such as 3E) in a 4E game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 is the REAL reason everyone is angry
Top