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3.5 - Is your game better?
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<blockquote data-quote="Terwox" data-source="post: 1128135" data-attributes="member: 1044"><p>You know, I think 3.5 did improve my fun with the game.</p><p>It made my druid more fun to play, to be simple and blunt.</p><p>I liked their power jump.</p><p>The group I was playing in had a druid, a halfling monk, and a bard. These characters get more options, and become more viable and helpful characters.</p><p>I like it.</p><p>And yeah, not much in the DMG changed... but I still like it, I like the item price changes, I like how +skills costs more... basically, I like all the changes except for that part where druids that turn into bats fly into walls because they're blind. I think that's the only non-setting specific (homebrew w/ strange conjuring/teleportation magic) house rule yet -- wild shape gives animal senses.</p><p>I like the new damage reduction quite a bit -- yeah, there's golf bag syndrome, but I think "the pixie who can only be hurt by cold iron," is a lot neater than "the iron golem who can only be hurt if your weapon is gimmicked up enough." I guess there's still /epic, but, I dunno, that just sounds better than /+12 to me... I'm just saying it's better for the whole flavor-dealie.</p><p>Oh! And the new sundering rules -- breaking magical swords -- changed a last fight in a different campaign in a large way, and I think everyone involved found the battle more entertaining because of it.</p><p>It's just those little gameplay changes -- produce flame becoming effective, sunder becoming effective, tower shields becoming interesting, animal companions getting a boost, small monks getting a boost, spells getting tightened up generally... I like it, and it's made me enjoy the game more.</p><p>Yeah -- the price of admission is high -- but I'm the only gamer I know who bought the books. I'm not even dm'ing right now -- my friends who DM are using the SRD, and Olgar's compiled change list. So, it's even free for them. Yep! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Terwox, post: 1128135, member: 1044"] You know, I think 3.5 did improve my fun with the game. It made my druid more fun to play, to be simple and blunt. I liked their power jump. The group I was playing in had a druid, a halfling monk, and a bard. These characters get more options, and become more viable and helpful characters. I like it. And yeah, not much in the DMG changed... but I still like it, I like the item price changes, I like how +skills costs more... basically, I like all the changes except for that part where druids that turn into bats fly into walls because they're blind. I think that's the only non-setting specific (homebrew w/ strange conjuring/teleportation magic) house rule yet -- wild shape gives animal senses. I like the new damage reduction quite a bit -- yeah, there's golf bag syndrome, but I think "the pixie who can only be hurt by cold iron," is a lot neater than "the iron golem who can only be hurt if your weapon is gimmicked up enough." I guess there's still /epic, but, I dunno, that just sounds better than /+12 to me... I'm just saying it's better for the whole flavor-dealie. Oh! And the new sundering rules -- breaking magical swords -- changed a last fight in a different campaign in a large way, and I think everyone involved found the battle more entertaining because of it. It's just those little gameplay changes -- produce flame becoming effective, sunder becoming effective, tower shields becoming interesting, animal companions getting a boost, small monks getting a boost, spells getting tightened up generally... I like it, and it's made me enjoy the game more. Yeah -- the price of admission is high -- but I'm the only gamer I know who bought the books. I'm not even dm'ing right now -- my friends who DM are using the SRD, and Olgar's compiled change list. So, it's even free for them. Yep! :) [/QUOTE]
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