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3.5 - Is your game better?
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<blockquote data-quote="WizarDru" data-source="post: 1131390" data-attributes="member: 151"><p>Hear, hear.</p><p> </p><p>I've only run a few test games, so far, and will be running my first 3.5-converted game in my main campaign tonight. I have no concerns that it will be significantly different or poorer for the experience. What it will be, however, is less work for me, the DM. Even after 3 years of 3E, we still have to mentally review certain mechanics every time we perform them. When this occured, we'd have to search through the books multiple times, then interpert often vague passages. With 3.5, I don't have to do this.</p><p> </p><p>Improved formatting, tweaked information based on player requests and experience and a general intent to enhance the aspects of play that I enjoy the most, all while making my job as DM easier. Players have more options, and more interesting things to do with their characters. Demons and devils have become things to be rightfully feared (<em>not just things to be feared until 15th level, at worst</em>). Spell lists have been improved, layouts have been expanded, rules have been refined and more material has been included from multiple sources. I like it lots.</p><p> </p><p>Under 3.0, I only needed four house rules. Under 3.5, I may be dropping them all (but potentially adding a new one).<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Oh, and uh....<strong><span style="font-family: 'Palatino Linotype'">Arr! Me mateys!</span></strong> <span style="font-family: 'Palatino Linotype'"><span style="font-size: 9px"><em>(how was that?)</em></span></span></p></blockquote><p></p>
[QUOTE="WizarDru, post: 1131390, member: 151"] Hear, hear. I've only run a few test games, so far, and will be running my first 3.5-converted game in my main campaign tonight. I have no concerns that it will be significantly different or poorer for the experience. What it will be, however, is less work for me, the DM. Even after 3 years of 3E, we still have to mentally review certain mechanics every time we perform them. When this occured, we'd have to search through the books multiple times, then interpert often vague passages. With 3.5, I don't have to do this. Improved formatting, tweaked information based on player requests and experience and a general intent to enhance the aspects of play that I enjoy the most, all while making my job as DM easier. Players have more options, and more interesting things to do with their characters. Demons and devils have become things to be rightfully feared ([i]not just things to be feared until 15th level, at worst[/i]). Spell lists have been improved, layouts have been expanded, rules have been refined and more material has been included from multiple sources. I like it lots. Under 3.0, I only needed four house rules. Under 3.5, I may be dropping them all (but potentially adding a new one).:) Oh, and uh....[b][font=Palatino Linotype]Arr! Me mateys![/font][/b] [font=Palatino Linotype][size=1][i](how was that?)[/i][/size][/font] [/QUOTE]
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