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[3.5 KOTB] Keep on the Borderlands Characters (Including NPCs!)
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<blockquote data-quote="Bizzuga" data-source="post: 2100627" data-attributes="member: 21421"><p><strong>Tamos of Stirrick</strong></p><p></p><p>Tamos</p><p>Human Monk 3</p><p>Exp: 5799</p><p>Lawful Neutral</p><p> </p><p> </p><p>Ability Scores </p><p>Str 14 (+2)</p><p>Dex 16 (+3)</p><p>Con 12 (+1)</p><p>Int 13 (+1)</p><p>Wis 14 (+2)</p><p>Chr 11 (+1) </p><p> </p><p>Attack/Defense</p><p>BAB: +2</p><p>Grapple: +8</p><p>Unarmed Strike: +4, Dmg 1d6+2, Crit 20/x2 </p><p>Light Crossbow: +5, Dmg 1d8+2, Crit 19-20/x2 </p><p></p><p>Armor Class</p><p>Base: 16 [can add +1 dodge bonus and/or +4 mobility bonus]</p><p>Flat Footed: 13</p><p>Touch: 16</p><p></p><p>Hit Points: 24</p><p></p><p>Saves:</p><p>Fort: +4</p><p>Reflex: +6</p><p>Will: +5</p><p></p><p>Skills </p><p>Balance (2) +7*, Bluff (2) +2, Climb (2) +4*, Concentration (2) +3, Diplomacy (2) +2, Gather Information (1) +1, Hide (4) +7*, Jump (2) +6*, Move Silently (4) +7*, Search (2) +3, Sense Motive (1) +3, Spot (2) +4, Survival (2) +3, Tumble (6) +9</p><p>* includes Armor Check penalty</p><p></p><p>Feats</p><p>Improved Unarmed Strike</p><p>Improved Grapple</p><p>Dodge</p><p>Mobility</p><p>Combat Reflexes</p><p>Combat Expertise</p><p></p><p>Racial/Class Abilities </p><p>Flurry of Blows (Ex): When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round.</p><p>Evasion (Ex): At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.</p><p>Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.</p><p>Still Mind (Ex): A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.</p><p></p><p>Major Equipment </p><p>The Guardian, ring of protection +1</p></blockquote><p></p>
[QUOTE="Bizzuga, post: 2100627, member: 21421"] [b]Tamos of Stirrick[/b] Tamos Human Monk 3 Exp: 5799 Lawful Neutral Ability Scores Str 14 (+2) Dex 16 (+3) Con 12 (+1) Int 13 (+1) Wis 14 (+2) Chr 11 (+1) Attack/Defense BAB: +2 Grapple: +8 Unarmed Strike: +4, Dmg 1d6+2, Crit 20/x2 Light Crossbow: +5, Dmg 1d8+2, Crit 19-20/x2 Armor Class Base: 16 [can add +1 dodge bonus and/or +4 mobility bonus] Flat Footed: 13 Touch: 16 Hit Points: 24 Saves: Fort: +4 Reflex: +6 Will: +5 Skills Balance (2) +7*, Bluff (2) +2, Climb (2) +4*, Concentration (2) +3, Diplomacy (2) +2, Gather Information (1) +1, Hide (4) +7*, Jump (2) +6*, Move Silently (4) +7*, Search (2) +3, Sense Motive (1) +3, Spot (2) +4, Survival (2) +3, Tumble (6) +9 * includes Armor Check penalty Feats Improved Unarmed Strike Improved Grapple Dodge Mobility Combat Reflexes Combat Expertise Racial/Class Abilities Flurry of Blows (Ex): When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. Evasion (Ex): At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion. Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed. Still Mind (Ex): A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment. Major Equipment The Guardian, ring of protection +1 [/QUOTE]
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[3.5 KOTB] Keep on the Borderlands Characters (Including NPCs!)
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