Has any one else noticed very many little changes that are going to make a big difference in how characters act.
Take the change to familiars for example. They no longer give their master the Altertness Feat. Now they are assumed to take 10 on spot and Listen, therefor granting their masters a +2 to these skills. At first glance a small insignificant change, but it means that now at 1st level a wizard or sorcerer can have a effective 6 + wis bonus for spot and or listen. Better then any other non sealth type character. Almost as good as a rogues +8 max + wis.
For less chance of a low level wizard or sorcerer to being flat footed at lower levels.
Take the change to familiars for example. They no longer give their master the Altertness Feat. Now they are assumed to take 10 on spot and Listen, therefor granting their masters a +2 to these skills. At first glance a small insignificant change, but it means that now at 1st level a wizard or sorcerer can have a effective 6 + wis bonus for spot and or listen. Better then any other non sealth type character. Almost as good as a rogues +8 max + wis.
For less chance of a low level wizard or sorcerer to being flat footed at lower levels.
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