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3.5 low magic campaign tips
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<blockquote data-quote="Celebrim" data-source="post: 6020878" data-attributes="member: 4937"><p>Add to that...</p><p></p><p>* Sorcerers and other means of spontaneous spellcasting don't exist.</p><p>* Reduce the only available to divine spellcasting class to either Adept (very low power) or Green Ronin's Shaman (medium to high power). </p><p>* Magic is feared, widely distrusted, and anyone practicing magic in a way that encourages this fear is subject to official persecution and unofficial lynching. Merely having a peasant say, "This person cast a spell on me...", is enough to raise the specter of public fear and superstition, that can lead to society lashing out against a spellcaster in a lethal fashion.</p><p></p><p>You are going to have some interesting balance issues. </p><p></p><p>If the PC's are one of the worlds few sources of concentrated magical power, and magic is rare, then vast majority of the world's NPC's won't be able to comprehend, understand, or effectively counter what the PC's are capable of. A simple 'invisibility' spell let loose in you campaign world, can potentially be game wrecking. If the party is rich in spellcasters and lost relics therefore the only effective source of high level magic around, it's going to make the really important to the world compared to normal games. </p><p> </p><p>Conversely, if you add the typical panopoly of magical monsters to the list of threats the PC's must overcome, they'll be greatly disadvantaged compared to parties of equivalent level in more consensus D&D. Monsters that have DR/magic of some sort are much more dangerous if it can be presumed that most PC's will lack magic weapons. You'll have to be careful that as the party level increases, you take care to lower slightly over time the expectations about what the party is able to handle.</p><p></p><p>You are also going to have some interesting interparty balance issues. Non-spellcasters tend to be more gear dependent in D&D than spellcasters, who can always conjure up long duration buffs to partially substitute for missing gear. If you have a fighter facing opponent's with DR/magic, then you've crippled the fighter compared to the spellcaster facing the same opponent but with save or suck and energy attacks instead. You probably are going to need to watch your balance even more than in more typical D&D campaigns. One easy balancer that has worked well for me is to elimenate the spell level from the calculations of a spell's saving throw DC. In other words, all spells from a given caster have the same DC regardless of the level of the spell. this makes it harder for spellcaster's to dominate the action economy, without gimping spellcasters completely.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6020878, member: 4937"] Add to that... * Sorcerers and other means of spontaneous spellcasting don't exist. * Reduce the only available to divine spellcasting class to either Adept (very low power) or Green Ronin's Shaman (medium to high power). * Magic is feared, widely distrusted, and anyone practicing magic in a way that encourages this fear is subject to official persecution and unofficial lynching. Merely having a peasant say, "This person cast a spell on me...", is enough to raise the specter of public fear and superstition, that can lead to society lashing out against a spellcaster in a lethal fashion. You are going to have some interesting balance issues. If the PC's are one of the worlds few sources of concentrated magical power, and magic is rare, then vast majority of the world's NPC's won't be able to comprehend, understand, or effectively counter what the PC's are capable of. A simple 'invisibility' spell let loose in you campaign world, can potentially be game wrecking. If the party is rich in spellcasters and lost relics therefore the only effective source of high level magic around, it's going to make the really important to the world compared to normal games. Conversely, if you add the typical panopoly of magical monsters to the list of threats the PC's must overcome, they'll be greatly disadvantaged compared to parties of equivalent level in more consensus D&D. Monsters that have DR/magic of some sort are much more dangerous if it can be presumed that most PC's will lack magic weapons. You'll have to be careful that as the party level increases, you take care to lower slightly over time the expectations about what the party is able to handle. You are also going to have some interesting interparty balance issues. Non-spellcasters tend to be more gear dependent in D&D than spellcasters, who can always conjure up long duration buffs to partially substitute for missing gear. If you have a fighter facing opponent's with DR/magic, then you've crippled the fighter compared to the spellcaster facing the same opponent but with save or suck and energy attacks instead. You probably are going to need to watch your balance even more than in more typical D&D campaigns. One easy balancer that has worked well for me is to elimenate the spell level from the calculations of a spell's saving throw DC. In other words, all spells from a given caster have the same DC regardless of the level of the spell. this makes it harder for spellcaster's to dominate the action economy, without gimping spellcasters completely. [/QUOTE]
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