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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 Major Image question
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<blockquote data-quote="Empirate" data-source="post: 5246558" data-attributes="member: 78958"><p>I'd like to point out that nobody knows their HP total, just as a real person doesn't necessarily know whether they broke or merely twisted their ankle without doing an X-Ray first, or whether it's a cramp in their left arm or a heart attack coming on. Apart from the pain (which has no game effect), a character has no in-game method to verify or falsify the damaging effects of a Wall of Fire or other effect. The pain being caused by a Major Image of a Wall of Fire should be quite real, though, as the spell provides tactile and thermal elements.</p><p></p><p>So usually, a DM should handle it like this:</p><p></p><p>a) when the character is far from the illusionary Wall of Fire, they don't necessarily realise it isn't real. As long as they're not "interacting" with it (whatever that means), they don't receive a saving throw. Some DMs might interpret "looking" as "interacting", other might not.</p><p></p><p>b) when the character is close enough to the wall to usually take damage, they should make a Will save to see through the illusion. If the will save fails, they have no way to tell they haven't taken damage. If the character in question is a PC, the DM should tell them they have taken damage, and later allow them to realise they haven't.</p><p></p><p>c) when the character interacts with the illusion in a way that proves it as false (e.g. stick something flammable in, then pull it out again to see if it burns), they automatically realise it's an illusion. Depending on DM interpretation, the character might realise their clothes are not on fire, they don't trail smoke, their skin isn't reddened etc. after passing through the wall, thus automatically know the illusion for what it is. As a DM, I for one would only allow this after the character passed out of the Major Image's area (which is quite big).</p></blockquote><p></p>
[QUOTE="Empirate, post: 5246558, member: 78958"] I'd like to point out that nobody knows their HP total, just as a real person doesn't necessarily know whether they broke or merely twisted their ankle without doing an X-Ray first, or whether it's a cramp in their left arm or a heart attack coming on. Apart from the pain (which has no game effect), a character has no in-game method to verify or falsify the damaging effects of a Wall of Fire or other effect. The pain being caused by a Major Image of a Wall of Fire should be quite real, though, as the spell provides tactile and thermal elements. So usually, a DM should handle it like this: a) when the character is far from the illusionary Wall of Fire, they don't necessarily realise it isn't real. As long as they're not "interacting" with it (whatever that means), they don't receive a saving throw. Some DMs might interpret "looking" as "interacting", other might not. b) when the character is close enough to the wall to usually take damage, they should make a Will save to see through the illusion. If the will save fails, they have no way to tell they haven't taken damage. If the character in question is a PC, the DM should tell them they have taken damage, and later allow them to realise they haven't. c) when the character interacts with the illusion in a way that proves it as false (e.g. stick something flammable in, then pull it out again to see if it burns), they automatically realise it's an illusion. Depending on DM interpretation, the character might realise their clothes are not on fire, they don't trail smoke, their skin isn't reddened etc. after passing through the wall, thus automatically know the illusion for what it is. As a DM, I for one would only allow this after the character passed out of the Major Image's area (which is quite big). [/QUOTE]
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