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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Making a Scout a better archer?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5362962" data-attributes="member: 35909"><p>Dodge is a bad feat, Mobility is a godawful feat (especially since you can usually just 5 ft step out of melee and have Tumble), and Shot on the Run I'm not sure is worth it even if it didn't have those grisly pre-reqs. Like I said, you can't even Manyshot with it, and the uses for it are very very situational. Basically when you have various places for cover (can't move back to your original position with eratta), those locations are within 30 ft of enemies (you do like using your class features, right?), and the enemies have no way of closing to melee with you. If they lack ranged weapons in that specific scenario, you basically win without cover anyway. If they have ranged weapons, they just ready to shoot when you pop out and instead of full attack shoot outs, you trade single attacks. So even in the best possible case scenario, I don't see it being that useful.</p><p></p><p>As for your sample feat progression, it's ok. I don't like Manyshot, the penalties are pretty high and you don't get a lot of attacks for it. I think you underestimate how important it is to get Imp. Precise Shot ASAP, also.</p><p></p><p>Why is it a mistake to assume skirmish all the time? It gets half the damage of SA, is MUCH harder to full attack with, and gets much less rules support (ie, sexy new options like the Craven feat and Sniper's Shot spell). About the only advantage it has is that, yes, in fact, you can baically get it all the time if you want. Range limit might be an issue for one round or two while you enjoy shooting against enemies with likely weak or no ranged options as they close with you, not a huge problem. Crit immunity is a pain, but Swift Hunter mostly removes that headache.</p><p></p><p>I'm glad your player's happy, but his feat selection was far from optimal, and I'm just trying to advise the OP on what's best to do. Again, I don't get Far Shot did for him. Doesn't help skirmish at all, and if you're an archer fighting at 500+ ft, even with large penalties on your shots you basically win the encounter unless the other guy's a better archer than you. And how is he completely ignoring cover? That's what Imp. Precise Shot is for (well, not total cover) and why I consider it a critical archer feat.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5362962, member: 35909"] Dodge is a bad feat, Mobility is a godawful feat (especially since you can usually just 5 ft step out of melee and have Tumble), and Shot on the Run I'm not sure is worth it even if it didn't have those grisly pre-reqs. Like I said, you can't even Manyshot with it, and the uses for it are very very situational. Basically when you have various places for cover (can't move back to your original position with eratta), those locations are within 30 ft of enemies (you do like using your class features, right?), and the enemies have no way of closing to melee with you. If they lack ranged weapons in that specific scenario, you basically win without cover anyway. If they have ranged weapons, they just ready to shoot when you pop out and instead of full attack shoot outs, you trade single attacks. So even in the best possible case scenario, I don't see it being that useful. As for your sample feat progression, it's ok. I don't like Manyshot, the penalties are pretty high and you don't get a lot of attacks for it. I think you underestimate how important it is to get Imp. Precise Shot ASAP, also. Why is it a mistake to assume skirmish all the time? It gets half the damage of SA, is MUCH harder to full attack with, and gets much less rules support (ie, sexy new options like the Craven feat and Sniper's Shot spell). About the only advantage it has is that, yes, in fact, you can baically get it all the time if you want. Range limit might be an issue for one round or two while you enjoy shooting against enemies with likely weak or no ranged options as they close with you, not a huge problem. Crit immunity is a pain, but Swift Hunter mostly removes that headache. I'm glad your player's happy, but his feat selection was far from optimal, and I'm just trying to advise the OP on what's best to do. Again, I don't get Far Shot did for him. Doesn't help skirmish at all, and if you're an archer fighting at 500+ ft, even with large penalties on your shots you basically win the encounter unless the other guy's a better archer than you. And how is he completely ignoring cover? That's what Imp. Precise Shot is for (well, not total cover) and why I consider it a critical archer feat. [/QUOTE]
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[3.5] Making a Scout a better archer?
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