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[3.5] Making a Scout a better archer?
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<blockquote data-quote="radmod" data-source="post: 5363007" data-attributes="member: 93008"><p>My current Scout isn't an archer but a two weapon skirmisher. He's also human and is required to be a scoundrel type (read stealthy).</p><p>So to make him even more survivable, I've been adding other single classes. For example, I have taken/will be taking:</p><p>Monk for the saves, insight AC, Improved Grapple</p><p>Fighter for the feats (allowing Imp. TWF & Imp. Crit [our DM allows rapiers as light weapons])</p><p>Ranger for the Swift Hunter and because I hate undead</p><p>Cleric (yes, Cleric) because the only way I could boost my skirmishing was to take the Travel Domain feat (allows a move action as a swift action for one minute once per day) and by taking the Undeath domain I get extra turning which will allow me to do it two more times per day. </p><p>After the Cleric I'll pretty much be sticking with Scout for awhile (though I've been kidding around about adding single levels of all the other classes). Also because our healing sucks so a few CLWs is better than nothing.</p><p>BTW, I've also taken Telling Blow even though my DM rules that I only get the basic Skirmish on a crit and not the Improved Skirmish. Quite frankly, he's tired of me being better than the other characters.</p></blockquote><p></p>
[QUOTE="radmod, post: 5363007, member: 93008"] My current Scout isn't an archer but a two weapon skirmisher. He's also human and is required to be a scoundrel type (read stealthy). So to make him even more survivable, I've been adding other single classes. For example, I have taken/will be taking: Monk for the saves, insight AC, Improved Grapple Fighter for the feats (allowing Imp. TWF & Imp. Crit [our DM allows rapiers as light weapons]) Ranger for the Swift Hunter and because I hate undead Cleric (yes, Cleric) because the only way I could boost my skirmishing was to take the Travel Domain feat (allows a move action as a swift action for one minute once per day) and by taking the Undeath domain I get extra turning which will allow me to do it two more times per day. After the Cleric I'll pretty much be sticking with Scout for awhile (though I've been kidding around about adding single levels of all the other classes). Also because our healing sucks so a few CLWs is better than nothing. BTW, I've also taken Telling Blow even though my DM rules that I only get the basic Skirmish on a crit and not the Improved Skirmish. Quite frankly, he's tired of me being better than the other characters. [/QUOTE]
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[3.5] Making a Scout a better archer?
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