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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Making a Scout a better archer?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5363399" data-attributes="member: 35909"><p>By strict RAW teleportation should count as having moved x distance, some DMs may balk at it. Myself? Scout's weak and I like the mental image of short hop teleporting around catching foes offguard for skirmish damage, so I'm fine with it.</p><p></p><p></p><p></p><p>Human won't help if you're a Swift Hunter and have more than 2 levels in both scout and ranger (as you should, IMO). Human still makes the highest level class your favorite, which doesn't help when it's the 1 level cleric dip that's the albatross. Even if you find a race to make ANY of your classes favored, you'd still be limited to levelling up scout and ranger evenly, roughly. Which is a major pain, and prevents you from doing something like Scout 4 / Ranger 15 / Cleric 1, for example.</p><p></p><p>I like Wood Elf Swift Hunter archers. High str and dex, ranger as favored class covers you, access to Bow of the Wintermoon from MIC (elf only) for a cheap str-adjustable bow, and access to the RotW Elf ranger sub level, to get a +3 against undead (which is common and crit immune, so a good first choice for you already) and some other favored enemy types instead of +2 (and +6 instead of +4, etc... as you improve it). Then again, 75% of all PCs I ever see are humans and it annoys me, so I go out of my way to find viable builds not using human.</p><p></p><p></p><p></p><p></p><p>Boots of Sidestepping. And why unlikely? If the DM uses MIC, they're right in there. Sidestepping's 3 or 6k, I forget. Anklets are even cheaper. Chronocharms as I said are 500 each, or 1000 for nonbody slot. These are not obscure, high priced items. By the core rules of the DMG, many of those items could actually be bought from large enough cities. And IME, most DMs let you buy even more in towns than the core guidelines, not less.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5363399, member: 35909"] By strict RAW teleportation should count as having moved x distance, some DMs may balk at it. Myself? Scout's weak and I like the mental image of short hop teleporting around catching foes offguard for skirmish damage, so I'm fine with it. Human won't help if you're a Swift Hunter and have more than 2 levels in both scout and ranger (as you should, IMO). Human still makes the highest level class your favorite, which doesn't help when it's the 1 level cleric dip that's the albatross. Even if you find a race to make ANY of your classes favored, you'd still be limited to levelling up scout and ranger evenly, roughly. Which is a major pain, and prevents you from doing something like Scout 4 / Ranger 15 / Cleric 1, for example. I like Wood Elf Swift Hunter archers. High str and dex, ranger as favored class covers you, access to Bow of the Wintermoon from MIC (elf only) for a cheap str-adjustable bow, and access to the RotW Elf ranger sub level, to get a +3 against undead (which is common and crit immune, so a good first choice for you already) and some other favored enemy types instead of +2 (and +6 instead of +4, etc... as you improve it). Then again, 75% of all PCs I ever see are humans and it annoys me, so I go out of my way to find viable builds not using human. Boots of Sidestepping. And why unlikely? If the DM uses MIC, they're right in there. Sidestepping's 3 or 6k, I forget. Anklets are even cheaper. Chronocharms as I said are 500 each, or 1000 for nonbody slot. These are not obscure, high priced items. By the core rules of the DMG, many of those items could actually be bought from large enough cities. And IME, most DMs let you buy even more in towns than the core guidelines, not less. [/QUOTE]
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[3.5] Making a Scout a better archer?
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