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[3.5] Making a Scout a better archer?
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<blockquote data-quote="pawsplay" data-source="post: 5363513" data-attributes="member: 15538"><p>"Hi, I have full cover. Hi, take an arrow +5d6 skirmish damage. Oh, and there I have cover again. Oh, look, next round you're coming around to get me. I guess I'll have to shoot you for skirmish damage and get cover again." Seriously worth it.</p><p></p><p></p><p></p><p>Manyshot is mainly useful as a prereq for Greater Manyshot. The damage is nothing compared to Rapid Shot, and if you skirmish, you are reducing accuracy, which by the numbers usually means lower damage, on average.</p><p></p><p></p><p></p><p>If they trade single attacks, you win. It's really as simple as that; you have a +AC and extra damage due to skirmish, they don't. </p><p></p><p></p><p></p><p>I don't underestimate that at all. I think you just underestimate the prereqs, which includes BAB +11. Level 15 is the absolute soonest you can take it, and at that precise moment, I'd rather have Greater Manyshot.</p><p></p><p></p><p></p><p>Ranges longer than 30 feet, disadvantageous battlefields, crit immunity, concealment, opponents who are grappling, and opponents you don't want to be within 30 feet of. Also, by the numbers, Rapid Shot can sometimes outperform Skirmish by a good margin, for instance, if you are using holy arrows or something like that.</p><p></p><p></p><p></p><p>It is a critical feat. Both builds I mentioned got it at 18th level, the second-soonest feat you can can get it. Take it at 15th if you want, particularly if you use Rapid Shot and Fell Shot.</p><p></p><p>Far Shot is very useful for killing dragons. It's not critical, but I think it's a good thing to throw in there at some point. It's great, when combined with Improved Precise Shot, for ensuring there are NO survivors.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5363513, member: 15538"] "Hi, I have full cover. Hi, take an arrow +5d6 skirmish damage. Oh, and there I have cover again. Oh, look, next round you're coming around to get me. I guess I'll have to shoot you for skirmish damage and get cover again." Seriously worth it. Manyshot is mainly useful as a prereq for Greater Manyshot. The damage is nothing compared to Rapid Shot, and if you skirmish, you are reducing accuracy, which by the numbers usually means lower damage, on average. If they trade single attacks, you win. It's really as simple as that; you have a +AC and extra damage due to skirmish, they don't. I don't underestimate that at all. I think you just underestimate the prereqs, which includes BAB +11. Level 15 is the absolute soonest you can take it, and at that precise moment, I'd rather have Greater Manyshot. Ranges longer than 30 feet, disadvantageous battlefields, crit immunity, concealment, opponents who are grappling, and opponents you don't want to be within 30 feet of. Also, by the numbers, Rapid Shot can sometimes outperform Skirmish by a good margin, for instance, if you are using holy arrows or something like that. It is a critical feat. Both builds I mentioned got it at 18th level, the second-soonest feat you can can get it. Take it at 15th if you want, particularly if you use Rapid Shot and Fell Shot. Far Shot is very useful for killing dragons. It's not critical, but I think it's a good thing to throw in there at some point. It's great, when combined with Improved Precise Shot, for ensuring there are NO survivors. [/QUOTE]
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[3.5] Making a Scout a better archer?
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