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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Making a Scout a better archer?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5363817" data-attributes="member: 35909"><p>Again, it's not just that it's situational, it's that any situation I can imagine for it, you pretty much win anyway just by virtue of being an archery-focused character in a shootout. Sure, it helps you pwn just a bit harder...but I'm not sure that's worth a stand-alone feat, and I'm quite sure it's not worth the three feats it actually costs.</p><p></p><p></p><p></p><p>I don't like the mathematical attack equates ot damage stuff... At a certain point, your highest BAB attack is so high that it will hit many monsters most of the time anyway. So at that point, Manyshot may not be much more damage, but it's practically a free boon. Other than the feat cost. I assume a swift hunter, so he's getting manyshot from ranger 6. Otherwise, I wouldn't bother spending a feat on it anyway. Nice fall back option, but I'd rather find ways to move and full attack with Rapid Shot. And in rounds I can't, Rapid Shotting is probably better damage than a single skirmish still. Manyshot is there for versatility.</p><p></p><p></p><p></p><p>And I'd want IPS first, but I also don't like building around the Manyshot tree in general, so we'll have to agree to disagree. If you're a Swift Hunter with 4 or less Scout levels, you can have IPS at level 12, which isn't too bad.</p><p></p><p></p><p></p><p>Like I said, if they're far away, just think of it as free attacks as they close into skirmish range, not so bad.</p><p>Swift Hunter helps with crit immunity. The various means of SAing crit immunes might work with a kind DM's houserules.</p><p>Skirmish fails against concealment? Just makes IPS even more important. And you can use a Seeking bow till you pick up IPS, at which point you of course trade it in for a Force Splitting Bow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Skirmish works on grappling foes, it's just dangerous to try. Once again, IPS FTW!</p><p>As for Rapid Shot...ideally you're using both. And the fact that it's inferior to use Skirmish doesn't negate the claim that you can still <em>use</em> it, which is what I was arguing.</p><p></p><p></p><p></p><p></p><p>Heh, my groups usually use Magic Missile / Chain Missile to get rid of fleeing enemies. I wouldn't mind having Far Shot, definitely. I just wouldn't want to spend a feat on it, even a class bonus feat.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5363817, member: 35909"] Again, it's not just that it's situational, it's that any situation I can imagine for it, you pretty much win anyway just by virtue of being an archery-focused character in a shootout. Sure, it helps you pwn just a bit harder...but I'm not sure that's worth a stand-alone feat, and I'm quite sure it's not worth the three feats it actually costs. I don't like the mathematical attack equates ot damage stuff... At a certain point, your highest BAB attack is so high that it will hit many monsters most of the time anyway. So at that point, Manyshot may not be much more damage, but it's practically a free boon. Other than the feat cost. I assume a swift hunter, so he's getting manyshot from ranger 6. Otherwise, I wouldn't bother spending a feat on it anyway. Nice fall back option, but I'd rather find ways to move and full attack with Rapid Shot. And in rounds I can't, Rapid Shotting is probably better damage than a single skirmish still. Manyshot is there for versatility. And I'd want IPS first, but I also don't like building around the Manyshot tree in general, so we'll have to agree to disagree. If you're a Swift Hunter with 4 or less Scout levels, you can have IPS at level 12, which isn't too bad. Like I said, if they're far away, just think of it as free attacks as they close into skirmish range, not so bad. Swift Hunter helps with crit immunity. The various means of SAing crit immunes might work with a kind DM's houserules. Skirmish fails against concealment? Just makes IPS even more important. And you can use a Seeking bow till you pick up IPS, at which point you of course trade it in for a Force Splitting Bow. :) Skirmish works on grappling foes, it's just dangerous to try. Once again, IPS FTW! As for Rapid Shot...ideally you're using both. And the fact that it's inferior to use Skirmish doesn't negate the claim that you can still [i]use[/i] it, which is what I was arguing. Heh, my groups usually use Magic Missile / Chain Missile to get rid of fleeing enemies. I wouldn't mind having Far Shot, definitely. I just wouldn't want to spend a feat on it, even a class bonus feat. [/QUOTE]
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[3.5] Making a Scout a better archer?
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