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D&D Older Editions, OSR, & D&D Variants
[3.5] Masterwork Flaming Club
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<blockquote data-quote="two" data-source="post: 1057512" data-attributes="member: 9002"><p>"In addition to enhancement bonuses, weapons can have one or more of the special abilities detailed below. A weapon with a</p><p>special ability must have at least a +1 enhancement bonus."</p><p></p><p>Masterwork weapons:</p><p></p><p>"A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on</p><p>attack rolls...</p><p>... </p><p>The enhancement bonus of masterwork ammunition</p><p>does not stack with any enhancement bonus of the projectile weapon firing it.</p><p>All magic weapons are automatically considered to be of masterwork quality. The enhancement bonus granted by the</p><p>masterwork quality doesn’t stack with the enhancement bonus provided by the weapon’s magic.."</p><p></p><p>So can you make a masterwork club flaming, and have it cost just 2.3K?</p><p></p><p>Masterwork grants a +1 enhancement bonus; a +1 enhancement bonus is required to add special weapon abilities; ergo.</p><p></p><p>Of course, I am aware this was hotly debated in 3.0 </p><p></p><p>Has 3.5 changed anyone's mind, or clarified that it is NOT possible (as I think the designers intended)?</p></blockquote><p></p>
[QUOTE="two, post: 1057512, member: 9002"] "In addition to enhancement bonuses, weapons can have one or more of the special abilities detailed below. A weapon with a special ability must have at least a +1 enhancement bonus." Masterwork weapons: "A masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls... ... The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it. All magic weapons are automatically considered to be of masterwork quality. The enhancement bonus granted by the masterwork quality doesn’t stack with the enhancement bonus provided by the weapon’s magic.." So can you make a masterwork club flaming, and have it cost just 2.3K? Masterwork grants a +1 enhancement bonus; a +1 enhancement bonus is required to add special weapon abilities; ergo. Of course, I am aware this was hotly debated in 3.0 Has 3.5 changed anyone's mind, or clarified that it is NOT possible (as I think the designers intended)? [/QUOTE]
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[3.5] Masterwork Flaming Club
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