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[3.5] Masterwork Flaming Club
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<blockquote data-quote="Camarath" data-source="post: 1057763" data-attributes="member: 11987"><p>From the 3.5 SRD</p><p></p><p>MASTERWORK WEAPONS</p><p>A masterwork weapon is a finely crafted version of a normal weapon. <strong>Wielding it provides a +1 enhancement bonus on attack rolls.</strong></p><p>You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp).</p><p>Masterwork ammunition is damaged (effectively destroyed) when used. <strong>The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.</strong></p><p>All magic weapons are automatically considered to be of masterwork quality. The <strong>enhancement bonus granted by the masterwork quality doesn’t stack with the enhancement bonus provided by the weapon’s magic.</strong></p><p>Even though some types of armor and shields can be used as weapons, you can’t create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties.</p><p></p><p>Also from the SRD</p><p></p><p>In addition to an enhancement bonus, weapons may have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +10. <strong>A weapon with a special ability must have at least a +1 enhancement bonus.</strong></p><p></p><p></p><p>This does seem to indicate that masterworking grants the weapon an enhancement bonus. This may be an poorly implemented change. I think they meant to make it clearer that the masterwork bonus and magical enhancement bonuses no not stack. But it appears as if that change now allows one to make magical weapons without a magical enhancement bonuses. The last sentence in the second qoute should probly read "A weapon with a special ability must have at least a +1 <strong>magical</strong> enhancement bonus.".</p></blockquote><p></p>
[QUOTE="Camarath, post: 1057763, member: 11987"] From the 3.5 SRD MASTERWORK WEAPONS A masterwork weapon is a finely crafted version of a normal weapon. [b]Wielding it provides a +1 enhancement bonus on attack rolls.[/b] You can’t add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp). Masterwork ammunition is damaged (effectively destroyed) when used. [b]The enhancement bonus of masterwork ammunition does not stack with any enhancement bonus of the projectile weapon firing it.[/b] All magic weapons are automatically considered to be of masterwork quality. The [b]enhancement bonus granted by the masterwork quality doesn’t stack with the enhancement bonus provided by the weapon’s magic.[/b] Even though some types of armor and shields can be used as weapons, you can’t create a masterwork version of such an item that confers an enhancement bonus on attack rolls. Instead, masterwork armor and shields have lessened armor check penalties. Also from the SRD In addition to an enhancement bonus, weapons may have special abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses (except where specifically noted). A single weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +10. [b]A weapon with a special ability must have at least a +1 enhancement bonus.[/b] This does seem to indicate that masterworking grants the weapon an enhancement bonus. This may be an poorly implemented change. I think they meant to make it clearer that the masterwork bonus and magical enhancement bonuses no not stack. But it appears as if that change now allows one to make magical weapons without a magical enhancement bonuses. The last sentence in the second qoute should probly read "A weapon with a special ability must have at least a +1 [b]magical[/b] enhancement bonus.". [/QUOTE]
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