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[3.5] Masterwork Flaming Club
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<blockquote data-quote="Mistwell" data-source="post: 1058238" data-attributes="member: 2525"><p><strong>[PLAIN]Re: Re: [3.5] Masterwork Flaming Club[/PLAIN]</strong></p><p></p><p></p><p></p><p>It's only obvious because you played 3.0. With all the talk in the DMG about all magic weapons needing to be masterwork, that masterwork items provide an enhancement bonus, and no mention at all that the enhancement bonus needs to be a "magical" enhancement bonus (which technically is not a category...it either is an enhancement bonus, or it is not), on its face the new rules tend toward allowing special abilities for masterwork weapons. And certainly nothing even vaguely implies it has to be an enhancement bonus to both attack and damage. </p><p></p><p>I agree that is not the likely intent of WOTC, but ONLY BECAUSE OF MY KNOWLEDGE OF 3.0. I certainly do not think it is as obvious as you state, as it is written now, nor do you have to be an idiot to come up with the interpretation that it does not require this "magical" enhancement bonus, which must apply to both attack and damage modifiers or else it does not count as this kind of enhancement bonus (as your "idiot proof" statement implies).</p><p></p><p>And by the way, given that it's been pretty well proven at this point that a flaming weapon isn't really better than a +1 weapon (see for example this thread: <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=59522" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=59522</a> ) and is more a matter of taste, style, and role playing, I don't see what the big deal would be if WOTC did intend to change these rules to allow special abilities to merely masterwork weapons.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 1058238, member: 2525"] [b][PLAIN]Re: Re: [3.5] Masterwork Flaming Club[/PLAIN][/b] It's only obvious because you played 3.0. With all the talk in the DMG about all magic weapons needing to be masterwork, that masterwork items provide an enhancement bonus, and no mention at all that the enhancement bonus needs to be a "magical" enhancement bonus (which technically is not a category...it either is an enhancement bonus, or it is not), on its face the new rules tend toward allowing special abilities for masterwork weapons. And certainly nothing even vaguely implies it has to be an enhancement bonus to both attack and damage. I agree that is not the likely intent of WOTC, but ONLY BECAUSE OF MY KNOWLEDGE OF 3.0. I certainly do not think it is as obvious as you state, as it is written now, nor do you have to be an idiot to come up with the interpretation that it does not require this "magical" enhancement bonus, which must apply to both attack and damage modifiers or else it does not count as this kind of enhancement bonus (as your "idiot proof" statement implies). And by the way, given that it's been pretty well proven at this point that a flaming weapon isn't really better than a +1 weapon (see for example this thread: [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=59522[/url] ) and is more a matter of taste, style, and role playing, I don't see what the big deal would be if WOTC did intend to change these rules to allow special abilities to merely masterwork weapons. [/QUOTE]
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