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[3.5] Masterwork Flaming Club
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<blockquote data-quote="Spatzimaus" data-source="post: 1058610" data-attributes="member: 3051"><p>The capitalization was mine, I wasn't making a direct quote. The point was, there's a difference between what's generically called "an enhancement bonus" and the more specific "enhancement bonus to XXX".</p><p></p><p>DMG, p. 183: "Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat."</p><p>Later on the same page: "A weapon with a special ability must have at least a +1 enhancement bonus." (Note: it doesn't specify attack vs. damage)</p><p></p><p>That first sentence implies, to me, that each weapon gets a single bonus, the "enhancement bonus", with a value from +1 to +5, which then gives two separate bonuses of type "enhancement", one to attack rolls and one to damage. If there wasn't this separation, the first part would be grammatically awkward (the use of the word "both" implies that the pluralization of "bonus" is because of the pluralization of "weapon" in the first sentence, not because each weapon would have multiple bonuses itself).</p><p></p><p>If you don't make this separation, then all enhancement bonuses are created equal. A masterwork weapon can have Flaming put on it. Someone can cast Magic Weapon on a non-masterwork item and then enchant it up without any problems. Casting Magic Fang allows you to put permanent enchantments like Flaming on your natural weapons. The point is, it just gets silly.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1058610, member: 3051"] The capitalization was mine, I wasn't making a direct quote. The point was, there's a difference between what's generically called "an enhancement bonus" and the more specific "enhancement bonus to XXX". DMG, p. 183: "Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat." Later on the same page: "A weapon with a special ability must have at least a +1 enhancement bonus." (Note: it doesn't specify attack vs. damage) That first sentence implies, to me, that each weapon gets a single bonus, the "enhancement bonus", with a value from +1 to +5, which then gives two separate bonuses of type "enhancement", one to attack rolls and one to damage. If there wasn't this separation, the first part would be grammatically awkward (the use of the word "both" implies that the pluralization of "bonus" is because of the pluralization of "weapon" in the first sentence, not because each weapon would have multiple bonuses itself). If you don't make this separation, then all enhancement bonuses are created equal. A masterwork weapon can have Flaming put on it. Someone can cast Magic Weapon on a non-masterwork item and then enchant it up without any problems. Casting Magic Fang allows you to put permanent enchantments like Flaming on your natural weapons. The point is, it just gets silly. [/QUOTE]
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[3.5] Masterwork Flaming Club
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