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3.5 - Masterwork Mounts?
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<blockquote data-quote="Greenfield" data-source="post: 5611249" data-attributes="member: 6669384"><p>We had a 3.0 campaign that converted when 3.5 came out. As we were of substantial level, and had acquired some land, one of the PCs set up an operation to breed and train dire horses. "Hardurian warmounts" he called them (named after the land where we captured the first dire horses.) </p><p></p><p>They were ridiculous. Their base move was absurdly high, and when they went to a full run they were only slightly subsonic. The base creature got tuned down a bit under 3.5 rules, but his natural armor and hit points were staggering.</p><p></p><p>At one point, after getting up in the morning and going to check out our horses in the Inn's stable, we couldn't find the stable boy. Worried, the Druid cast <em>Speak with Animals</em> and asked the horses if they'd killed and eaten a small human child. They looked at each other, and responded, "You mean recently?"</p><p></p><p>Yeah, dire horses in that game were omnivores.</p><p></p><p>But to answer your original question, yes there are masterworked mounts in D&D, under RAW. More hit points, more and better attacks, better behaved in combat, the whole thing. They're called Warhorses.</p><p></p><p>They win races against normal horses as well. You can spur your mount for extra movement, at the cost of doing a point of damage. Next time, it's two points. Then four. Then eight. Then your horse dies because he doesn't have enough hit points to take the 16 that follows.</p><p></p><p>But since warhorses have more hit points than standard riding horses, you can spur them longer, so you win the race.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5611249, member: 6669384"] We had a 3.0 campaign that converted when 3.5 came out. As we were of substantial level, and had acquired some land, one of the PCs set up an operation to breed and train dire horses. "Hardurian warmounts" he called them (named after the land where we captured the first dire horses.) They were ridiculous. Their base move was absurdly high, and when they went to a full run they were only slightly subsonic. The base creature got tuned down a bit under 3.5 rules, but his natural armor and hit points were staggering. At one point, after getting up in the morning and going to check out our horses in the Inn's stable, we couldn't find the stable boy. Worried, the Druid cast [I]Speak with Animals[/I] and asked the horses if they'd killed and eaten a small human child. They looked at each other, and responded, "You mean recently?" Yeah, dire horses in that game were omnivores. But to answer your original question, yes there are masterworked mounts in D&D, under RAW. More hit points, more and better attacks, better behaved in combat, the whole thing. They're called Warhorses. They win races against normal horses as well. You can spur your mount for extra movement, at the cost of doing a point of damage. Next time, it's two points. Then four. Then eight. Then your horse dies because he doesn't have enough hit points to take the 16 that follows. But since warhorses have more hit points than standard riding horses, you can spur them longer, so you win the race. [/QUOTE]
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