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[3.5] Maze and Dimensional Lock Combo?
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<blockquote data-quote="andargor" data-source="post: 1965030" data-attributes="member: 7231"><p>Well, its a matter of perspective. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In my book, using two 8th level spells to avoid a fight and concentrate on accomplishing the mission is being creative. In any case, this great wyrm would probably be simply delayed 3-4 rounds. 1 to figure out of the maze, get shunted to the Astral or stuck, 1 round to <em>plane shift</em> back to the Material, 1 round to <em>greater teleport</em> back to its lair, and perhaps 1 round if it attempted to target the spot where it was before being <em>maze</em>d and had to try again. It has quite a few spell slots <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Andargor</p></blockquote><p></p>
[QUOTE="andargor, post: 1965030, member: 7231"] Well, its a matter of perspective. :) In my book, using two 8th level spells to avoid a fight and concentrate on accomplishing the mission is being creative. In any case, this great wyrm would probably be simply delayed 3-4 rounds. 1 to figure out of the maze, get shunted to the Astral or stuck, 1 round to [i]plane shift[/i] back to the Material, 1 round to [i]greater teleport[/i] back to its lair, and perhaps 1 round if it attempted to target the spot where it was before being [i]maze[/i]d and had to try again. It has quite a few spell slots :) Andargor [/QUOTE]
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[3.5] Maze and Dimensional Lock Combo?
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