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3.5 melee rigue build help
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4646341" data-attributes="member: 35909"><p>You know, if you find SA unreliable, there's also always the Martial Rogue variant. <a href="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogue" target="_blank">Variant Character Classes :: d20srd.org</a></p><p></p><p>With so many books allowed, you have lots of options to fill in those numerous bonus feat slots. I like that variant more than plain rogue, actually. It also works well to multiclass with Swordsage (Tome of Battle), which is often feat-starved, and combines so nicely with Rogue. If you use that variant, you might want to multiclass with some other martial class a bit and work towards a role of combat specialist, doing things like tripping as well as damage, and combining it with your Use magic Device ranks to truly be a battlefield jack of all trades.</p><p></p><p>IMO, the variant, with all those skill points and feats, really lends itself towards a "combat tricks" kind of build, and they can be rather fun. My sample, below (VERY long-winded!):</p><p>[sblock]One of my favorite characters actually started at ECL 4 and used the variant. He was a Goliath (Races of Stone; +1 LA) Rogue 2 / Barbarian 1. He basically went 2/3 rogue, although my eventual plans were him to go 8/8 and then branch off into something else just for fun (plan was Warblade -- for yet another set of the uncanny Dodges. Yay, alt. class features!). With your stats, you could pull off something similar. He used several of the Goliath racial sub. levels for Barbarian (like Mountain Rage, to grow fully large, and the 2x DR as /adamantine) and Rogue (d8 HD, %crit immunity). He also took wilderness rogue to further flesh out a nature theme. <a href="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogueVariantWildernessRogue" target="_blank">Variant Character Classes :: d20srd.org</a></p><p></p><p>I used the Lion Totem (C.Champion, trade fast move for pounce) and Wolf Totem (UA; gain Imp. Trip and Track, lose a bunch of stuff rogue gives anyway) on the Barbarian side, as well as the Whirling Frenzy variant for raging (it is debatable if it can be combined w/ Mountain Rage). I was also looking into some dragon mag. stuff like Fearsome Gaze and Unshakable (p. 11 here: <a href="http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Base.pdf" target="_blank">http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Base.pdf</a>).</p><p></p><p>May not want or be able to use all of that stuff (technically, can't have more than one variant class even if nothing interferes, but my DM was nice), but I figure some of it might be interesting for you to add in. Might also want to look at the lunar rogue sub. levels on that same website.</p><p></p><p>For combat, it revolved around mainly the Knockback feat (Races of Stone), and just making the longest string "combo" I could:</p><p>Pounce, for a full charging attack, each with a chance to home run bat the poor guy</p><p>Whriling Frenzy + Mountain Rage for an extra attack and reach.</p><p>Improved Trip, so I could make them prone before actually attacking.</p><p>Shock Trooper tactical feat (C.Warrior) to both take the PA penalties to AC instead of attack and also to Knock foes back diagonally and into each other for more trip attempts (it's like bowling).</p><p>Leap Attack (C.Adventurer), to make those full attack charges (at no PA attack penalty, see above) really painful.</p><p>Cometary Collision (PHB2), so I could set against anyone charging w/in my charge range, and cut them off with my full attack pounce of death, knock them 30 ft back, and rob them of their entire turn.</p><p>Steadfast Boots (inexpensive item, Magic Item Compendium), to let me set against a charge with any weapon, so those Cometary collisions did double damage.</p><p>And so on... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Just saying in a rather lengthy manner...you can use your massive feats list to make truly EPIC attack techniques, whether you make a "combo" list that long or not.</p><p>And this was just his "main schtick," of which he had all the pieces by 9 HD and enough for it to function by 4 HD. He could still use UMD, tumble, survive in nature, trap find, and many other things.[/sblock]</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4646341, member: 35909"] You know, if you find SA unreliable, there's also always the Martial Rogue variant. [url=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogue]Variant Character Classes :: d20srd.org[/url] With so many books allowed, you have lots of options to fill in those numerous bonus feat slots. I like that variant more than plain rogue, actually. It also works well to multiclass with Swordsage (Tome of Battle), which is often feat-starved, and combines so nicely with Rogue. If you use that variant, you might want to multiclass with some other martial class a bit and work towards a role of combat specialist, doing things like tripping as well as damage, and combining it with your Use magic Device ranks to truly be a battlefield jack of all trades. IMO, the variant, with all those skill points and feats, really lends itself towards a "combat tricks" kind of build, and they can be rather fun. My sample, below (VERY long-winded!): [sblock]One of my favorite characters actually started at ECL 4 and used the variant. He was a Goliath (Races of Stone; +1 LA) Rogue 2 / Barbarian 1. He basically went 2/3 rogue, although my eventual plans were him to go 8/8 and then branch off into something else just for fun (plan was Warblade -- for yet another set of the uncanny Dodges. Yay, alt. class features!). With your stats, you could pull off something similar. He used several of the Goliath racial sub. levels for Barbarian (like Mountain Rage, to grow fully large, and the 2x DR as /adamantine) and Rogue (d8 HD, %crit immunity). He also took wilderness rogue to further flesh out a nature theme. [url=http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#rogueVariantWildernessRogue]Variant Character Classes :: d20srd.org[/url] I used the Lion Totem (C.Champion, trade fast move for pounce) and Wolf Totem (UA; gain Imp. Trip and Track, lose a bunch of stuff rogue gives anyway) on the Barbarian side, as well as the Whirling Frenzy variant for raging (it is debatable if it can be combined w/ Mountain Rage). I was also looking into some dragon mag. stuff like Fearsome Gaze and Unshakable (p. 11 here: [url]http://www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Base.pdf[/url]). May not want or be able to use all of that stuff (technically, can't have more than one variant class even if nothing interferes, but my DM was nice), but I figure some of it might be interesting for you to add in. Might also want to look at the lunar rogue sub. levels on that same website. For combat, it revolved around mainly the Knockback feat (Races of Stone), and just making the longest string "combo" I could: Pounce, for a full charging attack, each with a chance to home run bat the poor guy Whriling Frenzy + Mountain Rage for an extra attack and reach. Improved Trip, so I could make them prone before actually attacking. Shock Trooper tactical feat (C.Warrior) to both take the PA penalties to AC instead of attack and also to Knock foes back diagonally and into each other for more trip attempts (it's like bowling). Leap Attack (C.Adventurer), to make those full attack charges (at no PA attack penalty, see above) really painful. Cometary Collision (PHB2), so I could set against anyone charging w/in my charge range, and cut them off with my full attack pounce of death, knock them 30 ft back, and rob them of their entire turn. Steadfast Boots (inexpensive item, Magic Item Compendium), to let me set against a charge with any weapon, so those Cometary collisions did double damage. And so on... :D Just saying in a rather lengthy manner...you can use your massive feats list to make truly EPIC attack techniques, whether you make a "combo" list that long or not. And this was just his "main schtick," of which he had all the pieces by 9 HD and enough for it to function by 4 HD. He could still use UMD, tumble, survive in nature, trap find, and many other things.[/sblock] [/QUOTE]
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