Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] MIN/MAX for fun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pawsplay" data-source="post: 5272345" data-attributes="member: 15538"><p>If you want to keep it simple, the easiest way to break the game is to look for ways to overcome a class's natural weaknesses.</p><p></p><p>Sorcerer: Basically, you give up versatility for the ability to cast the same spells over and over. So I say, purposefully pick all the spells that allow you to do a zillion things. The shadow spells and Summon Monster are at the top of the list, but have you ever considered how many different ways you can abuse a high damage ranged touch attack? Scorching rays and orb spells can allow you to quickly and easily neutralize enemy casters, destroy weapons, open doors, etc. Telekinesis can disarm traps, hurl enemies into hazards or their own area effect spells, neutralize low-Will melee opponents, trip charging opponents, create decoys, and deploy alchemical items. </p><p></p><p>Cleric: Just pick any two domains that let you do stuff that has nothing to do with the run-of-the-mill clericly. Ex: Destruction allows the cleric to kill things a lot, Magic allows you to be a backup evoker or transportation specialist, Fire allows you to become a damage dealer, etc. </p><p></p><p>Fighter: Stuck at home with nothing to do? Take two levels of Rogue and sink every last skill point into Use Magic Device. Plus, you get evasion. Now you are a utility caster. Receive a diploma now for experience you have already earned.</p><p></p><p>Another approach is to purposefully break the usual numeric limits. The half-minotaur lolth-touched thing is one approach, but not the only one. As a full caster, you can identify individual spells that break the usual ranges. Telekinesis and Grasping Hand both use your <em>caster level </em> in place of your base attack bonus, and grappling and other manuevers generally ignore armor in the first place. Can you think of any ways to get your caster level higher than your character level? Yeah, me, too.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5272345, member: 15538"] If you want to keep it simple, the easiest way to break the game is to look for ways to overcome a class's natural weaknesses. Sorcerer: Basically, you give up versatility for the ability to cast the same spells over and over. So I say, purposefully pick all the spells that allow you to do a zillion things. The shadow spells and Summon Monster are at the top of the list, but have you ever considered how many different ways you can abuse a high damage ranged touch attack? Scorching rays and orb spells can allow you to quickly and easily neutralize enemy casters, destroy weapons, open doors, etc. Telekinesis can disarm traps, hurl enemies into hazards or their own area effect spells, neutralize low-Will melee opponents, trip charging opponents, create decoys, and deploy alchemical items. Cleric: Just pick any two domains that let you do stuff that has nothing to do with the run-of-the-mill clericly. Ex: Destruction allows the cleric to kill things a lot, Magic allows you to be a backup evoker or transportation specialist, Fire allows you to become a damage dealer, etc. Fighter: Stuck at home with nothing to do? Take two levels of Rogue and sink every last skill point into Use Magic Device. Plus, you get evasion. Now you are a utility caster. Receive a diploma now for experience you have already earned. Another approach is to purposefully break the usual numeric limits. The half-minotaur lolth-touched thing is one approach, but not the only one. As a full caster, you can identify individual spells that break the usual ranges. Telekinesis and Grasping Hand both use your [i]caster level [/i] in place of your base attack bonus, and grappling and other manuevers generally ignore armor in the first place. Can you think of any ways to get your caster level higher than your character level? Yeah, me, too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] MIN/MAX for fun
Top