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<blockquote data-quote="scadgrad" data-source="post: 2629918" data-attributes="member: 766"><p>Maybe you do, but our combats did on a nightly basis as a matter of fact, and most of my group is at least college educated with a masters or two sprinkled in and one terminal degree. In our C&C game the other night (different group though), we got through 4 separate combats and all of them flowed much more smoothly than they did in 3.0. I know because I ran the same module in 3.0 with a different group. We accomplished all of that in the span of about 3 hours of gaming.</p><p></p><p></p><p></p><p></p><p>My group complained bitterly when we tried to institute a time limit. It's great idea if you can get your guys to buy into it. Good for you.</p><p> </p><p></p><p></p><p></p><p>Great mechanic and improvement in 3.X is the "always roll high and add stuff up" approach to resolving checks. I think it's just the seemingly endless types of kickers (such as smite, two-handed weapon powerattack, etc.) that make it overly complex.</p><p></p><p></p><p></p><p>More's the pity, but sadly most players in my experience aren't like you. That results in too many "too the Books!" moments.</p></blockquote><p></p>
[QUOTE="scadgrad, post: 2629918, member: 766"] Maybe you do, but our combats did on a nightly basis as a matter of fact, and most of my group is at least college educated with a masters or two sprinkled in and one terminal degree. In our C&C game the other night (different group though), we got through 4 separate combats and all of them flowed much more smoothly than they did in 3.0. I know because I ran the same module in 3.0 with a different group. We accomplished all of that in the span of about 3 hours of gaming. My group complained bitterly when we tried to institute a time limit. It's great idea if you can get your guys to buy into it. Good for you. Great mechanic and improvement in 3.X is the "always roll high and add stuff up" approach to resolving checks. I think it's just the seemingly endless types of kickers (such as smite, two-handed weapon powerattack, etc.) that make it overly complex. More's the pity, but sadly most players in my experience aren't like you. That results in too many "too the Books!" moments. [/QUOTE]
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