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<blockquote data-quote="Hussar" data-source="post: 2632007" data-attributes="member: 22779"><p>To be fair, it would be extremely difficult to run four combats in three hours in my group. Possible, but not likely. I have seven players, and I play online, so, combat gets slowed down a touch. My average combats last about forty minutes or so. Rarely more than an hour unless we're playing very high level characters.</p><p></p><p>Like I said, I make crib notes as a player. It's only good manners. A player who came to the table and tried to hit the books in the middle of combat would get shown the door in most of the groups I've gamed with. Granted, in OpenRPG it's pretty easy to have the crib notes, you just set chat macros and click the right one. The spellcasters in the group now have their entire spell lists on chat macros complete with links to the SRD and short descriptions of the spells. Click once to launch the spell, type the dice damage, hit enter. Ten seconds. Poof.</p><p></p><p>Maybe it's because I haven't done tabletop in a few years and I've forgotten what it's like. That's possible. But, then again, every group I've been in has insisted on players making notes for their common actions so we didn't tie up the game. That goes all the way back to 1st edition.</p></blockquote><p></p>
[QUOTE="Hussar, post: 2632007, member: 22779"] To be fair, it would be extremely difficult to run four combats in three hours in my group. Possible, but not likely. I have seven players, and I play online, so, combat gets slowed down a touch. My average combats last about forty minutes or so. Rarely more than an hour unless we're playing very high level characters. Like I said, I make crib notes as a player. It's only good manners. A player who came to the table and tried to hit the books in the middle of combat would get shown the door in most of the groups I've gamed with. Granted, in OpenRPG it's pretty easy to have the crib notes, you just set chat macros and click the right one. The spellcasters in the group now have their entire spell lists on chat macros complete with links to the SRD and short descriptions of the spells. Click once to launch the spell, type the dice damage, hit enter. Ten seconds. Poof. Maybe it's because I haven't done tabletop in a few years and I've forgotten what it's like. That's possible. But, then again, every group I've been in has insisted on players making notes for their common actions so we didn't tie up the game. That goes all the way back to 1st edition. [/QUOTE]
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