Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
3.5 modified Con, HP, and healing sugres?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bladesinger_Boy" data-source="post: 5181491" data-attributes="member: 87403"><p>I really don't feel like paying for an digital version of a D&D book, but I'm sure Trailblazer is fine.</p><p></p><p>To Celebrim, I want PCs overall HP to me lower & to be consistent (no rolling for HP). CON now influences how many healing surges they have. I really don't care if they overall possible HP with the healing this provides is double or triple their previous amount; it is that their maximum is much lower and it takes turn/time economy to heal themselves in combat. And since HP is lower, they need to more dynamically switch between offensive and defensive modes.</p><p></p><p>With a flat healing or regen rate, then the fighters heal as fast as the mages. I still want fighters to be more durable in some ways; just not have a crazy amount of HP. In this system, the fighter is more the guy who ready to go for another fighter a minute or two after the other one just finished, while everyone else is like "<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />, I'm still hurt; damn, you got a lot of energy boy!"</p></blockquote><p></p>
[QUOTE="Bladesinger_Boy, post: 5181491, member: 87403"] I really don't feel like paying for an digital version of a D&D book, but I'm sure Trailblazer is fine. To Celebrim, I want PCs overall HP to me lower & to be consistent (no rolling for HP). CON now influences how many healing surges they have. I really don't care if they overall possible HP with the healing this provides is double or triple their previous amount; it is that their maximum is much lower and it takes turn/time economy to heal themselves in combat. And since HP is lower, they need to more dynamically switch between offensive and defensive modes. With a flat healing or regen rate, then the fighters heal as fast as the mages. I still want fighters to be more durable in some ways; just not have a crazy amount of HP. In this system, the fighter is more the guy who ready to go for another fighter a minute or two after the other one just finished, while everyone else is like ":):):):), I'm still hurt; damn, you got a lot of energy boy!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
3.5 modified Con, HP, and healing sugres?
Top