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D&D Older Editions
[3.5] Monk Bonus Feats
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<blockquote data-quote="FluidDragon" data-source="post: 1065001" data-attributes="member: 12239"><p>From my experience in 3.0 and a host of others on this board the high DEX/WIS build leads to what one person called an "inert object" you could not be hit and could not hit. The spring attack chain only made this situation worse, as using it made using FoB impossible (which CAN be usefull sometimes). Plus in order to be able to hit anything you HAVE to sink a feat into Weapon Finesse. </p><p></p><p>The biggest problem is the lack of damage, no STR, no sneak attack, no specialization. This build was only good at taking out arcane casters once you gain spell resistance. You weren't even good at killing mook's. But very good at surviving TPK's as you didn't get hit and made all your saves.</p><p></p><p>Personally I'd like to make the internal Tai Chi type martial artist but the core rules especially don't support it. What this type of build really needs is a feat that allows you to substitute your Wisdom bonus for your strength bonus to damage. </p><p></p><p>I build a 3.0 monk around Improved Grapple, Choke Hold (OA), and Earths Emprace (OA), Unbalancing stike (OA), and Expert Tactician (Sword adn fist). Str, Wis, Dex, Con, Int, Cha was the order I went in. (THis was an elvish monk)</p><p></p><p>With a coupe levels of fighter and 1 of wizard you can do some cool things.</p><p></p><p>Another good multi class is a level or 3 of druid then go monk. Your BaB is the same you'll have some better saves, spells ' entangle, bark skin, shilalea (sp), and have healing spells. Plus and animal companion.</p></blockquote><p></p>
[QUOTE="FluidDragon, post: 1065001, member: 12239"] From my experience in 3.0 and a host of others on this board the high DEX/WIS build leads to what one person called an "inert object" you could not be hit and could not hit. The spring attack chain only made this situation worse, as using it made using FoB impossible (which CAN be usefull sometimes). Plus in order to be able to hit anything you HAVE to sink a feat into Weapon Finesse. The biggest problem is the lack of damage, no STR, no sneak attack, no specialization. This build was only good at taking out arcane casters once you gain spell resistance. You weren't even good at killing mook's. But very good at surviving TPK's as you didn't get hit and made all your saves. Personally I'd like to make the internal Tai Chi type martial artist but the core rules especially don't support it. What this type of build really needs is a feat that allows you to substitute your Wisdom bonus for your strength bonus to damage. I build a 3.0 monk around Improved Grapple, Choke Hold (OA), and Earths Emprace (OA), Unbalancing stike (OA), and Expert Tactician (Sword adn fist). Str, Wis, Dex, Con, Int, Cha was the order I went in. (THis was an elvish monk) With a coupe levels of fighter and 1 of wizard you can do some cool things. Another good multi class is a level or 3 of druid then go monk. Your BaB is the same you'll have some better saves, spells ' entangle, bark skin, shilalea (sp), and have healing spells. Plus and animal companion. [/QUOTE]
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