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3.5 Monsters in Stat Block wanted!
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<blockquote data-quote="smetzger" data-source="post: 1175607" data-attributes="member: 1230"><p>I am using my own stat-block. But the program allows you to specify a different template file, thus you can define your own format.</p><p></p><p>Here is an Earth Elemental....</p><p></p><p>Earth Elemental, Greater Huge Elemental (Earth, Extraplanar); CR 9; HD 21d8+105; hp 199;</p><p>Init -1; Spd 30 ft.; Space/Reach 15 ft./15 ft.; AC 20 (-2 size, -1 Dex, +13 natural), touch 7, flat-footed 20;</p><p>Base Atk +15; Grp +33; Atk Slam +23 melee (2d10+10); Full Atk 2 slams +23 melee (2d10+10) 2;</p><p>SA Earth mastery, push; SQ Damage reduction 10/-, earth glide, darkvision 60 ft., elemental traits; AL Usually neutral; SV Fort +17, Ref +6, Will +9;</p><p>Str 31, Dex 8, Con 21, Int 8, Wis 11, Cha 11</p><p>Skills: Listen +14, Spot +14</p><p>Feats: Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Iron Will, Power Attack</p><p>Earth Mastery(Ex): An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)</p><p>Push(Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental's opposed Strength checks.</p><p>Earth Glide(Ex): An earth elemental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.</p><p></p><p>The HTML for Bold and underline won't show up here. But you can see what the stat-block will look like by downloading the Summon Monster statblocks.</p><p></p><p>I plan on announcing it on the EN World front pagem, the Software forum, and the d20 publisher forum.</p><p></p><p>Hopefully, I'll get something out early next week.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="smetzger, post: 1175607, member: 1230"] I am using my own stat-block. But the program allows you to specify a different template file, thus you can define your own format. Here is an Earth Elemental.... Earth Elemental, Greater Huge Elemental (Earth, Extraplanar); CR 9; HD 21d8+105; hp 199; Init -1; Spd 30 ft.; Space/Reach 15 ft./15 ft.; AC 20 (-2 size, -1 Dex, +13 natural), touch 7, flat-footed 20; Base Atk +15; Grp +33; Atk Slam +23 melee (2d10+10); Full Atk 2 slams +23 melee (2d10+10) 2; SA Earth mastery, push; SQ Damage reduction 10/-, earth glide, darkvision 60 ft., elemental traits; AL Usually neutral; SV Fort +17, Ref +6, Will +9; Str 31, Dex 8, Con 21, Int 8, Wis 11, Cha 11 Skills: Listen +14, Spot +14 Feats: Alertness, Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Iron Will, Power Attack Earth Mastery(Ex): An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a -4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.) Push(Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental's opposed Strength checks. Earth Glide(Ex): An earth elemental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save. The HTML for Bold and underline won't show up here. But you can see what the stat-block will look like by downloading the Summon Monster statblocks. I plan on announcing it on the EN World front pagem, the Software forum, and the d20 publisher forum. Hopefully, I'll get something out early next week. :) [/QUOTE]
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