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[3.5, Monsters] Where can I find a gargantuan eel-like creature?
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<blockquote data-quote="blargney the second" data-source="post: 4458377" data-attributes="member: 14678"><p>I'm thinking of trimming things down a little so I can play it harder and smarter:</p><p></p><p>* Remove 1 tentacle so it has 3 total. It's guaranteed to hit on anything above a 1, and they can survive 3 or 4 hits max. It'll make the chopped tentacle at 1/2 hp more important as well.</p><p></p><p>* Pare down the shark to CR 7ish; AC 11, 70 hp left, F+11 R+9 W+4, bite +12 for 2d6+7, grapple +20, swallow for 1d6+5 crush and 1d8 acid.</p><p></p><p>[sblock]<strong>Mutant Dragon Eel, gargantuan aberration (aquatic), CR 13</strong></p><p></p><p><strong>Init </strong>+2; <strong>Senses </strong>Listen +26, Spot +26; DV 60’, blindsense 500’</p><p></p><p><strong>AC </strong>25, touch 11, ff 25 (-4 size, -2 Dex, +14 natural, +7 deflection)</p><p><strong>hp </strong>253 (22d8+154); <strong>Bloodied </strong>126, creates Ink Cloud & loses 1 tentacle</p><p><strong>Ink Cloud</strong> 60’ total darkness immediately when first bloodied</p><p><strong>Fast healing</strong> 5 at start of turn, regrows severed tentacles in 1d6 days</p><p><strong>Fort </strong>+14, <strong>Ref </strong>+5, <strong>Will </strong>+14; Willful (can re-save vs mind-affecting next round)</p><p></p><p><strong>Speed </strong>swim 50’, Burst (can charge 5x speed, or run 10x with no AoO and Backwash behind)</p><p><strong>Melee full-attack</strong> 1 tentacle trip +21 touch, trip check +25, rake and Hurl</p><p> and 2 tentacle rakes +21 (2d6+9/19-20) and Improved Grab</p><p><strong>Hurl </strong>on successful trip, can throw 10’/size difference in direction of choice</p><p><strong>Backwash </strong>60’ cone, trip check +21 and Hurl, if within 15’ take 3d6+9 from tail Reflex DC 30 for half.</p><p><strong>Improved Grab</strong> +37 or +17, if two tentacles grapple same foe make immediate swallow whole attempt.</p><p><strong>Swallow Whole</strong> +37 if starts round with creature in tentacle for rake damage & swallowed. No light, 2d6 acid, Shark In Gullet, Swim DC 15 (succeed 1d3s and act normally, or fail 1d6s and Swim or drowning), interior AC 17, 25 damage with light slash or pierce = get vomited out immediately.</p><p><strong>Sonic Lance</strong> once/two rounds, 240’ ranged touch +10, 6d6 sonic and Fort DC 25 or dazed one rnd.</p><p><strong>Keening </strong>once/encounter, 120’ spread, Will DC 25 or stunned for duration +1d4 rnds. If victim attacked or violently shaken (full-round action) they save again. Mind-affecting sonic compulsion, 1/24 hrs</p><p><strong>Attack options</strong> Power Attack, Cleave, Combat Expertise, Improved Trip, Dire Charge (pounce on surprise round and first round of combat), Swim-by Attack (1 move, standard anywhere)</p><p></p><p>Str 28, Dex 7, Con 25, Int 14, Wis 13, Cha 18</p><p><strong>Space/reach</strong> 30’/30’</p><p><strong>BAB/grapple</strong> +16/+37</p><p><strong>Feats </strong>Power Attack, Cleave, Combat Expertise, Improved Trip, Improved Critical, Improved Initiative, Dire Charge, Swim-by Attack</p><p><strong>Skills </strong>Listen +26, Spot +26, Hide +8, Swim +39 (take 10, can run)</p><p></p><p></p><p></p><p><strong>Shark In Gullet</strong> as Dire Shark, squeezing and can’t see in darkness</p><p><strong>AC </strong>11, touch 6, ff 11 (-2 size, +2 Dex, +5 natural, -4 squeezing)</p><p><strong>hp </strong>70 of 126 (15d8+66); <strong>Bloodied </strong>63</p><p>takes 7 acid damage per round</p><p><strong>Fort </strong>+11, <strong>Ref </strong>+9, <strong>Will </strong>+4</p><p></p><p><strong>Melee </strong>bite +12 (2d6+7) and improved grab +20</p><p><strong>Swallow Whole</strong> +20 if it starts round with a creature in its bite for bite damage and swallowed and still grappled, 1d6+5 crushing plus 1d8 acid per round, interior AC 12, 25 damage with light slash or pierce = get vomited out immediately.[/sblock]</p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="blargney the second, post: 4458377, member: 14678"] I'm thinking of trimming things down a little so I can play it harder and smarter: * Remove 1 tentacle so it has 3 total. It's guaranteed to hit on anything above a 1, and they can survive 3 or 4 hits max. It'll make the chopped tentacle at 1/2 hp more important as well. * Pare down the shark to CR 7ish; AC 11, 70 hp left, F+11 R+9 W+4, bite +12 for 2d6+7, grapple +20, swallow for 1d6+5 crush and 1d8 acid. [sblock][B]Mutant Dragon Eel, gargantuan aberration (aquatic), CR 13[/B] [B]Init [/B]+2; [B]Senses [/B]Listen +26, Spot +26; DV 60’, blindsense 500’ [B]AC [/B]25, touch 11, ff 25 (-4 size, -2 Dex, +14 natural, +7 deflection) [B]hp [/B]253 (22d8+154); [B]Bloodied [/B]126, creates Ink Cloud & loses 1 tentacle [B]Ink Cloud[/B] 60’ total darkness immediately when first bloodied [B]Fast healing[/B] 5 at start of turn, regrows severed tentacles in 1d6 days [B]Fort [/B]+14, [B]Ref [/B]+5, [B]Will [/B]+14; Willful (can re-save vs mind-affecting next round) [B]Speed [/B]swim 50’, Burst (can charge 5x speed, or run 10x with no AoO and Backwash behind) [B]Melee full-attack[/B] 1 tentacle trip +21 touch, trip check +25, rake and Hurl and 2 tentacle rakes +21 (2d6+9/19-20) and Improved Grab [B]Hurl [/B]on successful trip, can throw 10’/size difference in direction of choice [B]Backwash [/B]60’ cone, trip check +21 and Hurl, if within 15’ take 3d6+9 from tail Reflex DC 30 for half. [B]Improved Grab[/B] +37 or +17, if two tentacles grapple same foe make immediate swallow whole attempt. [B]Swallow Whole[/B] +37 if starts round with creature in tentacle for rake damage & swallowed. No light, 2d6 acid, Shark In Gullet, Swim DC 15 (succeed 1d3s and act normally, or fail 1d6s and Swim or drowning), interior AC 17, 25 damage with light slash or pierce = get vomited out immediately. [B]Sonic Lance[/B] once/two rounds, 240’ ranged touch +10, 6d6 sonic and Fort DC 25 or dazed one rnd. [B]Keening [/B]once/encounter, 120’ spread, Will DC 25 or stunned for duration +1d4 rnds. If victim attacked or violently shaken (full-round action) they save again. Mind-affecting sonic compulsion, 1/24 hrs [B]Attack options[/B] Power Attack, Cleave, Combat Expertise, Improved Trip, Dire Charge (pounce on surprise round and first round of combat), Swim-by Attack (1 move, standard anywhere) Str 28, Dex 7, Con 25, Int 14, Wis 13, Cha 18 [B]Space/reach[/B] 30’/30’ [B]BAB/grapple[/B] +16/+37 [B]Feats [/B]Power Attack, Cleave, Combat Expertise, Improved Trip, Improved Critical, Improved Initiative, Dire Charge, Swim-by Attack [B]Skills [/B]Listen +26, Spot +26, Hide +8, Swim +39 (take 10, can run) [B]Shark In Gullet[/B] as Dire Shark, squeezing and can’t see in darkness [B]AC [/B]11, touch 6, ff 11 (-2 size, +2 Dex, +5 natural, -4 squeezing) [B]hp [/B]70 of 126 (15d8+66); [B]Bloodied [/B]63 takes 7 acid damage per round [B]Fort [/B]+11, [B]Ref [/B]+9, [B]Will [/B]+4 [B]Melee [/B]bite +12 (2d6+7) and improved grab +20 [B]Swallow Whole[/B] +20 if it starts round with a creature in its bite for bite damage and swallowed and still grappled, 1d6+5 crushing plus 1d8 acid per round, interior AC 12, 25 damage with light slash or pierce = get vomited out immediately.[/sblock] Thoughts? [/QUOTE]
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[3.5, Monsters] Where can I find a gargantuan eel-like creature?
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