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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Most Nerf-Worthy and Ban-Worthy Spells?
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<blockquote data-quote="Ahnehnois" data-source="post: 5836290" data-attributes="member: 17106"><p>Any of the various resurrection spells need to be at least managed with care.</p><p></p><p>Basically any charm or compulsion effect needs to be watched closely, though I've never had to do anything to change the spells. Divinations are the same way.</p><p></p><p>Teleportation needs some kind of managing.</p><p></p><p>The Shadow Conjuration/Evocation/etc. type spells could really be crazy.</p><p></p><p>Glitterdust needs a fix.</p><p></p><p>Wrack seems pretty sketchy to me.</p><p></p><p>(I'm also seconding anything polymorph related)</p><p></p><p>Honestly, given the number of published spells that exist, I can't think of many that I've found really problematic in play; most of these issues are common sense and either players don't bother to try abusing them or DMs fix things fast..</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5836290, member: 17106"] Any of the various resurrection spells need to be at least managed with care. Basically any charm or compulsion effect needs to be watched closely, though I've never had to do anything to change the spells. Divinations are the same way. Teleportation needs some kind of managing. The Shadow Conjuration/Evocation/etc. type spells could really be crazy. Glitterdust needs a fix. Wrack seems pretty sketchy to me. (I'm also seconding anything polymorph related) Honestly, given the number of published spells that exist, I can't think of many that I've found really problematic in play; most of these issues are common sense and either players don't bother to try abusing them or DMs fix things fast.. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[3.5] Most Nerf-Worthy and Ban-Worthy Spells?
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