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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
3.5 - Multiclass XP penalty -20% yay or nay?
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<blockquote data-quote="Jackinthegreen" data-source="post: 5830783" data-attributes="member: 6678119"><p>Avoiding a penalty for a choice is different than being rewarded for the choice. I'm in the thought group that PF did favored classes better because it's an actual reward.</p><p></p><p>Plus, if you enforce the XP penalty you're essentially saying you don't like dips of any kind, even if the full package is a darn good concept. For instance, should a Swashbuckler 12/Rogue 4/Fighter 4 be penalized? Not in my eyes. Swashbucklers are already Fighter/Rogues in a way, but having the actual classes in there helps grant additional and very fitting abilities.</p><p></p><p>I disagree that Elves shouldn't have Fighter access. Part of that is because of the Hit-and-Run Fighter trading away heavy armor and tower shield proficiency for +2 Initiative and Dex to damage sometimes. It might be called "Drow Fighter" but anyone can pick up the changes.</p><p></p><p>If we're venturing into Dragon Mag territory, there's the Targeteer variant. It trades away almost all shield proficiencies for the ability to do Dex on ranged damage, among other things.</p><p></p><p>If you don't like dips, actually limit them. Don't give the player an XP penalty, because that just serves to make things difficult for the rest of the party when Mr. Multiclass is trailing behind.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 5830783, member: 6678119"] Avoiding a penalty for a choice is different than being rewarded for the choice. I'm in the thought group that PF did favored classes better because it's an actual reward. Plus, if you enforce the XP penalty you're essentially saying you don't like dips of any kind, even if the full package is a darn good concept. For instance, should a Swashbuckler 12/Rogue 4/Fighter 4 be penalized? Not in my eyes. Swashbucklers are already Fighter/Rogues in a way, but having the actual classes in there helps grant additional and very fitting abilities. I disagree that Elves shouldn't have Fighter access. Part of that is because of the Hit-and-Run Fighter trading away heavy armor and tower shield proficiency for +2 Initiative and Dex to damage sometimes. It might be called "Drow Fighter" but anyone can pick up the changes. If we're venturing into Dragon Mag territory, there's the Targeteer variant. It trades away almost all shield proficiencies for the ability to do Dex on ranged damage, among other things. If you don't like dips, actually limit them. Don't give the player an XP penalty, because that just serves to make things difficult for the rest of the party when Mr. Multiclass is trailing behind. [/QUOTE]
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3.5 - Multiclass XP penalty -20% yay or nay?
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